I might have to do that, since it looks weird placing them on the walls, but also placing them away from the walls.@Milennin:
The kitchen counter and stuff looked fine, but the shelf looked like it is in the wall instead of infront of it. If you shift the shelf 1 block lower, then its the kitchen counter's turn to look odd.
I havent mess with MV tiles yet, but I like to shift tiles higher/lower for ace to create the illusion that they are placed against the wall. They ended up taking an extra 32 pixel slot as a result.
Because the 3x4 cell is where the player needs to be able to move, the 1x4 cells are just for show. And I want to keep my maps on one screen without scrolling, this was the only way I could find to make it fit (technically the 3x4 could be made 1 smaller to make the others 1 bigger, but I'd rather give the player the extra freedom in movement).@Milennin: Why is two of the prison cells sized 1x4 and the other two 4x4?
How do you make the text look nice like that? You know, without the black outline that MV likes to make. I'm trying to get retro font to look nice in my MV game with 16x16 graphics, but the black outline ruins it, lol.This is just a non-working mockup so that I know what to create, any thoughts?
I have used Time Fantasy graphics but at a different resolution so that they do not clutter the screen. Its palette will be used only.
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