Game & Map Screenshots 7

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Milennin

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Coming from RM2K3, I'm not used to mapping in the new RPG Maker, but I made some interiors. Thoughts?
 

Rule665

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@Milennin 

The shelves and cabinets look like they are in the wall, not against it.  Try lowering them by one block.  This may cause trouble in other areas based on your placements, but try placing one each way, next to each other, and see what looks good to you.

Edit*  you could say the same for the kitchen counters, but that one is more debatable.  I am just used to placing them on the floor tiles.
 
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Sinweaver

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@Milennin:

Basically what Rule665 said.



The kitchen counter and stuff looked fine, but the shelf looked like it is in the wall instead of infront of it. If you shift the shelf 1 block lower, then its the kitchen counter's turn to look odd.

I havent mess with MV tiles yet, but I like to shift tiles higher/lower for ace to create the illusion that they are placed against the wall. They ended up taking an extra 32 pixel slot as a result.
 

That Bread

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@Milemen, the windows on one and two screenshots shouldn't be on the top tiles. Other than that just what those two said and your golden!
 

Milennin

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@Milennin:

The kitchen counter and stuff looked fine, but the shelf looked like it is in the wall instead of infront of it. If you shift the shelf 1 block lower, then its the kitchen counter's turn to look odd.

I havent mess with MV tiles yet, but I like to shift tiles higher/lower for ace to create the illusion that they are placed against the wall. They ended up taking an extra 32 pixel slot as a result.
I might have to do that, since it looks weird placing them on the walls, but also placing them away from the walls.

And oh yeah, missed those windows, lol. I'll remove those. :D

edit: Redid the interiors. They're smaller now. And I moved the bookcases/wardrobes/kitchen stuff up half a tile so they fit against the walls.

 
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Sinweaver

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@Milenin 

Overall they are much better than your previous screenshots.



The window placement is a little odd to be honest. Probably would be better off without it?

You can use the shadow pen to create shadow to the right of the staircase



Personally I find the bed and table arrangement a little odd. Could be personal bias though, so I guess you dont have to worry too much about this.

The fireplace will probably look better if you shift it one block to the left. 

But yeah, I can be very fussy when it comes to the finer details, which is why 90%++ of the tiles I used are edited.
 
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KaYsEr

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Loving all your MV map-tests so far guys. Keep up the good work!
 

Oshare

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You can't see it, but I'm nodding very, very slowly.

If it's not obvious yet, I'm a huge fan of adding light effects with overlays and parallaxes. \o/

RTP tiles and sprites are subject to change, if I... Can find any better ones. Or make them. But I feel some sincere doubt there.







Whenever there's a cat in a game, it raises my happiness with +50.
 

Vassim74

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Would like to get some feedback for my first town map. Large maps are not my forte unfortunately, so I was hoping I can get some advice here. It's still unfinished at the moment (I haven't added doors yet), but I want to know what I should add or change before I go any further with this.

 
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Kyuukon

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@Vassim: It's not a bad attempt but you should clump things up a bit. At first glance the map seems a little too big for its function. Too much green areas without really a purpose that could be reduced imo. I'm pretty sure you can do a 70-80% size of that map and keep the buildings and farm setting. It will look prettier :D
 
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Vassim74

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Good advice. Now that I think about it I should add probably more dirt too, and I did plan on trying to squeeze in two sideway buildings across the Inn against the right fence, and move the Inn a tad but more to the left. I kind of wish we still had the selector tool for this purpose though; I realized it was gone when I wanted to shift parts of the town around.
 

Milennin

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Three more interiors from me. Two shacks and a prison. Thoughts?

 

RaZzi

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@Milennin: Why is two of the prison cells sized 1x4 and the other two 4x4?
 

Ellie Jane

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I love those, especially how you've made sure there's no repetition in the cracks and such. The MV RTP* actually looks pretty good!

* I know it's not actually an RTP.

I'm about to start work on windows for my displays and menus. The only thing permanently there is the bottom bar, and it's only updated when something changes. All other windows are toggled by the player as and when they want them.

This is just a non-working mockup so that I know what to create, any thoughts?

I have used Time Fantasy graphics but at a different resolution so that they do not clutter the screen. Its palette will be used only.



In contrast this is the (non-RPG Maker) game I am remaking.

 
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Milennin

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@Milennin: Why is two of the prison cells sized 1x4 and the other two 4x4?
Because the 3x4 cell is where the player needs to be able to move, the 1x4 cells are just for show. And I want to keep my maps on one screen without scrolling, this was the only way I could find to make it fit (technically the 3x4 could be made 1 smaller to make the others 1 bigger, but I'd rather give the player the extra freedom in movement).

edit: Made a new version of the prison:



This is just a non-working mockup so that I know what to create, any thoughts?

I have used Time Fantasy graphics but at a different resolution so that they do not clutter the screen. Its palette will be used only.

-image-
How do you make the text look nice like that? You know, without the black outline that MV likes to make. I'm trying to get retro font to look nice in my MV game with 16x16 graphics, but the black outline ruins it, lol.
 
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Ellie Jane

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Open file: js/rpg_core.js

Search (ctrl+f) for this line:

this._drawTextOutline(text, tx, ty, maxWidth);

Replace with:

//this._drawTextOutline(text, tx, ty, maxWidth);
 

Milennin

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Thanks, that looks so much better already. :D
 
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