Yeah, I'll move the beds up a bit, might look better that way.@Milenin:
Personally I feel that the bed should be shifted... 24 pixel(?) higher so that they look like they are placed against the wall.
The painting and the paper notes (the ones on the wall) can be lowered slightly for a more pleasing view. In real world, you'd normally put notices at an eye level is my reasoning.
The pillars looked really weird though. The ones on top looked like they arent quite tall enough to reach the ceiling and the ones at the bottom are oriented in the wrong direction? Might be a different story if you round the top of the pillars to make them look like standalone
You could use the round one at the bottom and don't show the top of the of the upper pillars since that wall is clearly taller then what you mapped.It's a challenge, but I know that if I start doing my own graphics I'd be working on this game a 100x longer than I would otherwise. Once you start editing and creating it's hard to stop, lol.
Yup, I tried those Inside_B pilars earlier, but they don't fit on the ones I'm using, nor do they have a tile for making them longer. Useless, lol.