Game & Map Screenshots 7

Discussion in 'General Discussion' started by Celianna, Jul 19, 2015.

Thread Status:
Not open for further replies.
    Tags:
  1. KawaiiKid

    KawaiiKid Veteran Veteran

    Messages:
    119
    Likes Received:
    25
    Location:
    Seattle, Wa
    First Language:
    English
    @ Iuiishu535

    I'm really digging this map, it definitely looks like a place I'd want to visit. Very whimsical. 

     

    My first parallax map in MV ^ ^

     http://imgur.com/Wn3Smhr
     
    Last edited by a moderator: Nov 3, 2015
    Luiishu535 likes this.
  2. Astel

    Astel The (grey) knight with that funny look Veteran

    Messages:
    244
    Likes Received:
    158
    Location:
    Mexico
    First Language:
    Spanish
    Primarily Uses:
    RMVXA
    Ok, the first city made in MV... a little rough, i think... but i'm sleepy -_-

    I'll finish the castle tomorrow... good night  B) :thumbsup-left:

    [​IMG]
     
  3. Chaos Avian

    Chaos Avian Abyssal Wing Restaff

    Messages:
    3,231
    Likes Received:
    783
    Location:
    Currently fighting demon hoards for fun.
    First Language:
    English
    Whew... it's been awhile and still getting used to MV, either way here are a couple maps of mine. An army base of sorts and a sector of my world map.

    [​IMG]
    [​IMG]
    The world map is not a globe or a torus, it's essentially a giant tree hence the floaty and suspended in air look. It's one of many branches. At east that's what I'm trying to show.
     
  4. Sennie

    Sennie Demon Slayer Veteran

    Messages:
    386
    Likes Received:
    121
    Location:
    United Kingdom
    First Language:
    English
    I posted here a while back so I thought I would show off my latest map :) It's a swamp map for my game/project. Last time I was here you commented and said the maps looked kind of plain or bare so hopefully this time I have improved. And I'd just like to thank you for giving me great constructive feedback :)

    Here's my map:

    [​IMG]

    and then here's another part of the same map.

    [​IMG]

    I hope this map is a lot better detailed and created than my last one I shared :) *fingers crossed you will like it!*
     
  5. fallenlorelei

    fallenlorelei Veteran Veteran

    Messages:
    295
    Likes Received:
    336
    First Language:
    English
    The world map is not a globe or a torus, it's essentially a giant tree hence the floaty and suspended in air look. It's one of many branches. At east that's what I'm trying to show.
    I love that map! It's really unique. I couldn't immediately tell that it was on a branch, but once you said something I noticed. So it's probably really cool in game!

    Here's my screenshot and I'm hoping to get some ideas from the community. The idea was to make a town in the swamps / marshlands. It's run down because the rulers are neglectful and bandits raid the area more often than not. Therefore, I tried showing a stark difference between the castle's "greenery" and the town's "slums" and in doing so, opted for the sand tool. The entire map is made with the default RTP and I kind of want to keep it that way as its just a short game in MV. However, I'm afraid that because of the sand, it's doesn't look like it belongs in the marshes at all.

    The town in the editor:

    Map003.png
    So to try to fix this, I added a greenish tint to the gameplay:

    greenishtint.PNG
    What do you guys think? Did I pull off the "marshes" look at least remotely, that my viewers won't be totally thrown off? Any tips to fix it up?
     
  6. Tuomo L

    Tuomo L Oldbie Veteran

    Messages:
    2,294
    Likes Received:
    1,267
    Location:
    Finland!
    First Language:
    Finnish
    Primarily Uses:
    RMMV
    [​IMG]

    This is Glamour. She helps you a lot by giving you comfort, information and much, much more during your journey.
     
    Chaos Avian and Sennie like this.
  7. Sennie

    Sennie Demon Slayer Veteran

    Messages:
    386
    Likes Received:
    121
    Location:
    United Kingdom
    First Language:
    English
    Ohhhhh, very nice. I love this and can see why it is well suited as a sort of helper with information as you play the game :)

    Awesome!
     
  8. Hibarist

    Hibarist Music Composer Veteran

    Messages:
    61
    Likes Received:
    109
    First Language:
    Spanish
    Primarily Uses:
    RMVXA
    Not a fan of mv graphics but making maps is always fun

    [​IMG]
     
    Bourgeoise and RocketKnight like this.
  9. KawaiiKid

    KawaiiKid Veteran Veteran

    Messages:
    119
    Likes Received:
    25
    Location:
    Seattle, Wa
    First Language:
    English
    Here is a video of my parallax map. I linked a video rather than an image so you can see how the light dynamically lights the player character as he goes through the dungeon.
     
    RocketKnight and Faytless like this.
  10. Faytless

    Faytless recently unemployed Kung Fu Master Veteran

    Messages:
    234
    Likes Received:
    157
    First Language:
    English
    Primarily Uses:
    N/A
    @kawaiikid

    thats preeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeettttty ;3
     
    Last edited by a moderator: Nov 5, 2015
    KawaiiKid likes this.
  11. Kes

    Kes Global Moderators Global Mod

    Messages:
    21,061
    Likes Received:
    10,702
    First Language:
    English
    Primarily Uses:
    RMVXA
    @Faytless

    Please do not quote whole images/videos in your replies.  This makes the page slow in loading.  Instead please use the convention

    @username

    [your reply here]
     
  12. Sated

    Sated puking up frothing vitriolic sarcastic spittle Veteran

    Messages:
    126
    Likes Received:
    109
    Location:
    Manchester, England
    First Language:
    English
    Primarily Uses:
    N/A
    @Chaos Avian:

    That's a pretty interesting take on the concept of a world-map, but I think you should consider investing in some custom tiles so that the effect isn't lost on people. Those tiles look like they're rocks rather than branches, which makes it look more like a floating land-mass than a branch.
     
    Last edited by a moderator: Nov 4, 2015
  13. Tuomo L

    Tuomo L Oldbie Veteran

    Messages:
    2,294
    Likes Received:
    1,267
    Location:
    Finland!
    First Language:
    Finnish
    Primarily Uses:
    RMMV
    So here's the new message background of my game as well as the new font size for the dialogue. What do you all think?

    [​IMG]
     
  14. Panda

    Panda Level 15 Fluffy Bear Veteran

    Messages:
    296
    Likes Received:
    165
    Location:
    England
    First Language:
    English
    Primarily Uses:
    N/A
    Spending a few days with MV and RTP mapping made me determined to try out adding more elevation to maps. I've also been experimenting with some more subtle shadow effects, which seem to work nicely in outdoor environments.

    [​IMG]

    This is an area on the outskirts of my first town (hence the outermost walls of the town peeking into the map), near the first dungeon. I've always liked the idea of showing players treasure that's out of their reach, as it entices them to explore more, and so that's what I've done. Now, onto the hard part...
     
  15. Quigon

    Quigon electric boogaloo Veteran

    Messages:
    1,982
    Likes Received:
    951
    Location:
    Oklahoma
    First Language:
    English
    Primarily Uses:
    N/A
    Getting some gore going~

    [​IMG]
     
  16. Galenmereth

    Galenmereth I thought what I'd do was Veteran

    Messages:
    2,206
    Likes Received:
    1,919
    Location:
    Norway
    First Language:
    English
    Primarily Uses:
    RMMV
    Reimplementing my grid inventory in MV. It was a bit harder than I thought as I had to implement custom drag and drop mouse input behavior to make it work. But it works~
     
  17. Sinweaver

    Sinweaver Veteran Veteran

    Messages:
    599
    Likes Received:
    415
    Location:
    New South Wales, Australia
    First Language:
    English
    @Galenmereth

    That looked great. Is it going to be available to the public at some point in time? The concept of limited inventory slot is something really useful for a light-hearted RPG I am planning at some point after I am done with my current project. Your's just hit the spot right on. 

    -----------------------------------------------------------------------------------------------------

    I haven't really bothered with character portraits before, but recent things kinda made me do it, so I wonder if this look weird (i.e. the proportion, consistency(?), etc etc.) for anyone?

    This faceset is the only portrait I have for the character. No bust shot or anything.

    [​IMG]

    I am unable to replicate the artist style for the hair due to my own inability, so I tried a little mix and match and this is what I came up with (I never claim ownership over any parts in particular) 

    [​IMG]  [​IMG]
     
    SOC likes this.
  18. Shaz

    Shaz Veteran Veteran

    Messages:
    37,927
    Likes Received:
    11,591
    Location:
    Australia
    First Language:
    English
    Primarily Uses:
    RMMV
    This thread is for game & map screenshots.  Please post WIPs in the WIP thread.  Thank you.
     
  19. RocketKnight

    RocketKnight Broke with expansive taste Veteran

    Messages:
    503
    Likes Received:
    860
    Location:
    São Paulo
    First Language:
    Portuguese
    Primarily Uses:
    RMVXA
    Hi everybody! New screens from my project:

    [​IMG]

    [​IMG]

    [​IMG]

    I'll release an demo concept tomorrow.
     
    Last edited by a moderator: Nov 6, 2015
  20. Galenmereth

    Galenmereth I thought what I'd do was Veteran

    Messages:
    2,206
    Likes Received:
    1,919
    Location:
    Norway
    First Language:
    English
    Primarily Uses:
    RMMV
    Yeah, I've had a lot of people ask this, so it's highly likely it will. But it won't be until after The Vendor is released :)

    Made some progress on it today, reimplementing the "auto reshuffle" feature if you drag items on top of groups of other items:
     
    Marquise*, McP, SpacemanFive and 3 others like this.
Thread Status:
Not open for further replies.

Share This Page