Discussion in 'General Discussion' started by Celianna, Jul 19, 2015.
I'm in love with that menu so far, Galen.
Panda - How were you able to parallax in MV? Like how did you export the map?
@DarknessFalls - This isn't MV. I meant that I'd been spending a few days practising with MV's editor mapping before returning to VX Ace to continue parallax mapping.
That looks amazing Galen.
2K3 RTP is love. 2K3 RTP is life.
Well, it's almost all RTP. There are some edits to the RTP chipset (such as making the rocks brown to match the cliff-faces, and providing different coloured flowers and bushes), and the character sprites are my own (I think this RTP works better with FFV-style characters). This is from a project I intend to set in the same game-world as Engalia: The Wager, hence the same graphical style
@sated, I hope its the gif thats that laggy and not the actual game
It used to have problems with the colours screwing up, but now it's lag. I probably just need to screw around with the FPS the GIF is captured at.
I've been making new tilesets for MV... here's a sample of what you can do with it. This is just a sample map to test the tileset :3
If we're on the subject of GIFs, I've been making simple spell animations for my MV project. And some custom pop-up numbers to boot.
(I haven't messed with the UI much yet)
EDIT: I thought I was posting in the WIP thread. Apologies if this is a bit out of place
(But maybe it works better here)
I made a simple outdoor map and the title screen for said game.
Tiben Castle so far.
In contrast this was all the player ever saw of it in the old Afar.
I do love the oldschool graphics, and Amy, Mettool and Sated, I love your creativity with those stylechoices!
I myself chose to stick with MV RTP and edits thereof for now, but my GIMPSkills aren't high enough to edit those qualitatively.
(My first MV Parallax)
No events or anything yet, Just a bottom and top layer. Don't have animated water yet (or fancy water whatsoever) but I'm working on it.
Your image is not loading up for me. When I click on the tiny icon inside the spoiler, I just get the white rectangle and the endless circle.
@The Harmp: Nooo, that is the wrong water to have with a waterfall. You need much deeper water or a waterfall doesn't make any sense. Right now you are using rocky water which is good for little creeks and streams, but this seems to me to be much larger than those. With rocky water those waterfalls would come down thinner at the width and to more of a trickle.
Other than that, I'm loving that forest cottage, very cozy. It's all very atmospheric.
@Kaus: Ahhh!!! SO much eye candy!! There is so much to look at, very beautiful.
A collector extracting KORULDIA from "infected" trees.
(Koruldia is not only the title of the game but also its main resource)
Foreground/background moving with a multiple parallax scrolling, character slightly decrease in size when going in depth...
Thanks for the feedback Ruby! You're completely right about the water! But I hadn't gotten to that yet,
the water you see is basically just a placeholder for now, I'm new to most of this parallaxing and haven't figured out how to keep the water animated.
It's showing perfectly for me, I don't know what's causing it not to show up for you. I'm sorry.
It comes from the link, pointing to a web page rather than the actual picture.
Try with this link:
Spicing up mining a bit more.
Nice. It breaks up the monotony of resource gathering to have it based on at least a little bit of thought.
Another before/after shot:
Separate names with a comma.