Working on, The Border. :)
- Apr 25, 2012
- Reaction score
- First Language
- Primarily Uses
@ksjp17 oh woooow. I have no idea how I did that. Clearly my reading comprehension today isn't quite up to snuff.
Carpets don't work that way but I recommend doing some shift mapping.I redid my library after i was told some of my tiles didn't match right. Hopefully this attempt at parallax was a bit better. Im fairly happy with it. Shadowing i plan to add later on when i figure out the rest of Kaus Ultimate Overlay.
I might add alittle more to some of the open space area I'm just not sure atm what that will be if anything at all.
thx for the advice guys
I think it's really good too. A small criticism is that the barrels and crates, as well as the stools, look pretty blurry compared to the rest of the tileset pieces. Did you scale them to a larger size?
thx I'm actually glad you mentioned the carpet. I added that after I did the parallax, those were added directly in RPG Maker, should I delete that part and add it to the parallax would it make it smoother or just Shift click it?Carpets don't work that way but I recommend doing some shift mapping.
Even then, I would still caution against any scaling. It actually looks really bad to me when someone has mis-matched pixel sizes in pixel art style games. Keeping everything consistent is the way to go IMHO.@ultima: don't scale unless it is a pixel object that can be nearest neighboured. Eg pop horror. Even then, keep an eye on it to make sure the object is still crisp.
It looks a little too symmetrical to me! I know that probably sounds weird. To see what I mean, Google 'rpg maker town' and take a look at some awesome towns people have made - they rarely have straight streets and similarly-sized houses.This is what I've come up with for the main town that acts as the hub for the player. Any suggestions or critique is more than welcome!