@Kaus
Seeing your HUD animated was a real treat. I like it even more than before. I do have one unrelated comment though. I'm really not a fan of the pacing of the animation. Having the sprites move up to their target is kind of nice, but I can already imagine how I would want to skip it if this was my 100th battle. The pause between moving up and the attack animation didn't help either.
I did a some rough timing based on your clip, and right now each "Attack" command takes about 4-5 seconds from start to finish. If each wolf took 2 hits to kill, and assuming everything gets to act once per turn, with players acting first, the fastest I can get through this battle is 7 actions (4 player, 1 wolf, 2 more player), which adds up to ~30 seconds, not taking into account loading/victory screens. That means with 10 encounters you are already looking at more than 5 minutes (and this is just automated, mindless "attack" mashing through each one.) In comparison, if we look at the NES/SNES era Dragon Quests or Final Fantasies, trash mob battles rarely last longer than 10 ~ 15 seconds.
Just wanted to bring that up in case you're not aware. Keep up the awesome work though! =)