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Experimenting a bit further with battle HUD enhancements. In this case, telegraphs (notice that one frame is highlighted in red):
Animated version:
Telegraphs are visual cues used to indicate forthcoming damage. You typically see them in MMOs as mechanics that you can dodge. I think they have the potential to work well in old school battle systems as well, as a means of warning players that they should consider preparing for an incoming damage spike.

Animated version:
Telegraphs are visual cues used to indicate forthcoming damage. You typically see them in MMOs as mechanics that you can dodge. I think they have the potential to work well in old school battle systems as well, as a means of warning players that they should consider preparing for an incoming damage spike.