Game & Map Screenshots 7

Discussion in 'General Discussion' started by Celianna, Jul 19, 2015.

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  1. Kes

    Kes Global Moderators Global Mod

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    @lonewolph

    This forum is for discussing general principles of game making which could apply to many/several games, it is not about getting feedback on individual games.

    I've moved this thread to Game and Map Screenshots. Please be sure to post your threads in the correct forum next time. Thank you.
     
    Last edited by a moderator: Jan 4, 2016
  2. Euphony

    Euphony Veteran Veteran

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    KaYsEr, your game looks beautiful. Though to reinforce what Marquise was saying...dat title font. @_@ It's cool but kind of hard to decipher, especially when you consider that it's spelling out a made-up word. If the title of the game weren't already in the video description, I would have no idea what it was. xD
     
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  3. SomaelCK

    SomaelCK Lv 99 Simple Sheep Veteran

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    One of the latest scene from Wanda, where small bot and big bot (currently smaller bot) met with a colony of ... cute blobs.

    [​IMG]
     
  4. KaYsEr

    KaYsEr Koruldia Veteran

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    Thanks for the feedback, I'll see how to fix that (was not finished), I think I should focus on the "RULD" part.
     
  5. LusianL

    LusianL Lord Charset Veteran

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    Muscle Uzu!
     
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  6. McP

    McP Veteran Veteran

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    @LusianL

    That's cool, nice scene and animation.. I love to watch next scene after that

    But i think that fight scene is too fast. Should add little more frame when fighting scene.
     
    Last edited by a moderator: Jan 6, 2016
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  7. ash55

    ash55 Veteran Veteran

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    Looks cool @SomaelCK. I would maybe not make the grass extend (so far) into the water. And grats on your kickstarter btw :D
     
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  8. stupid enough to like FF13

    stupid enough to like FF13 Veteran Veteran

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    @SomaelCK: I presume the green lines in the lower area is meant to be tall grass? It just looks odd compared to the other side of the water, especially given that the grass doesn't go in front of any of the characters anywhere.

    Toyed with the battle status window a bit. Perfect for bosses that will murder you the second you don't have all four elemental guards and Resist Up on everyone. There won't be any bosses like that. Probably.

    [​IMG]
     
  9. Sinweaver

    Sinweaver Veteran Veteran

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    I love bosses like that. Keeps the players on their toes and make them pay attention instead of facerolling/keyspamming.

    I'd love to try your game when its finished (if you're making one lol)
     
  10. meowchelle

    meowchelle Veteran

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    @SomaelCK
    omggg it looks so cute! The blobs & the water remind me of little sunny side up eggs.
     
    Last edited by a moderator: Jan 8, 2016
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  11. Zortik

    Zortik The Architect Veteran

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    Would anyone be so kind as to offer up some suggestions on improving on my HUD for The Second Act?

    I'm a bit concerned with 'cluttering' it up, but it feels a bit plain still.

    [​IMG]
     
  12. Euphony

    Euphony Veteran Veteran

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    It looks good to me, Zortik. Personally, I'm not a fan of fancy windows with all kinds of ornaments and borders. I think plain is better. Plain means it isn't distracting.

    Has that screenshot been resized, though? Because the text is a little difficult to read. I think it's the combination of size and light-colored gradients. If that's the actual in-game resolution, I would consider increasing the font size and/or darkening the text outline.
     
    Last edited by a moderator: Jan 8, 2016
  13. Zortik

    Zortik The Architect Veteran

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    @Euphony

    The text and numbers are pending replacement along with the command and sub windows getting the same visual treatment as the main background image you see in my screenshot. I agree, they're a bit blurry/jumbled as things stand.
     
  14. Sinweaver

    Sinweaver Veteran Veteran

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    @Zortik:

    Since you have that big area set aside to display character portrait/data, but everything seems tiny in there so (to me) it looks like there are still a lot of space which could be used but is not used

    Looks really neat though.

    Edit: at a second glance, I guess it looks fine if your party can have up to 4 battlers.

    And I totally forgot we still have that option window somewhere for attack/item/escape/etc.
     
    Last edited by a moderator: Jan 10, 2016
  15. SteinFanXL9

    SteinFanXL9 Warper Member

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    This is a map of my fourth town (Crescho) in my first game: Horizon Odyssey.

    It's probably my favourite map I've made so far since I've got some practice in from my previous maps. I'm just curious how it fares.

    This map uses mostly Celianna's summer tileset with a bit of Mack's C and some RTP. Unfortunately I had to zoom out on the map to have it all fit on my screen.

    [​IMG]
     
    Last edited by a moderator: Jan 10, 2016
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  16. zombie_parrot

    zombie_parrot Villager Member

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    @lilyWhite good looking screen, and that boss looks terrific!

    @LusianL my poor knowledge of italian makes it really hard to know what's going on there, but I love the animations. Very good looking spritework.
     
    Last edited by a moderator: Jan 10, 2016
  17. Sinweaver

    Sinweaver Veteran Veteran

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    @SteinFanXL9

    Just a few immediate areas that caught my attention

    [​IMG]

    Red circle:

    1 unit high house while the other houses are 2 units high?

    Even if it is a small shack, it is noticably different because the window is so much closer to the ground compared to normal houses

    Yellow circles:

    Odd window placement. 

    For the window on the right side, I would have centered it instead.

    Green circle:

    Whats the deal with that chimney?

    Other than those.. good work with the cliffs.
     
  18. Tuomo L

    Tuomo L Oldbie Veteran

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    I think this map is done,

    [​IMG]
     
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  19. DustyZiroto

    DustyZiroto The one guy who never left XP Veteran

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    I don't know how to do parallax mapping in XP, but here's what I put together for Prophet Sword. [​IMG]
     
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  20. Ronove

    Ronove ♫꒰・‿・๑꒱ Veteran

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    I would argue XP doesn't NEED parallaxing because it still has the best in-engine mapping system in my opinion. The map looks very nice, Dusty. A little simple but simplicity I think can go a long way. I think you have misused the tile on the cliff face closest to the foreground (near the letter). That tile with the snow coming out if I recall is supposed to be in line with the bottom of the cliff-face. In addition on the cliff area on the same level as your character, XP should have a tile that makes it so the shadow on the side of the cliff doesn't look so cut off like that.

    Edit: whoops, new page time! I should quote that map I'm talking about.
     
    Last edited by a moderator: Jan 10, 2016
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