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@lilyWhite The first thing I immediately notice is that it looks a bit awkward when doors are swinging in to the closer side of the building. I guess depending on the way that the insides look it would make sense, but it just looks a little bit weird.
Alright I've been criticizing you guys for a while now, it's time to get what's coming to me xD
This is the first world map I've ever done. Was wondering what you all thought about it? Anything I should change or make different?
Naturally, the built in map export function doesn't export events, so you don't see the bridges in there, but basically anywhere you see a path connecting to the edge of the map is where a bridge is going, straight across the body of water.
I would also like to note that these aren't the final graphics that we are using, so I'm looking more for input on the actual map design choices and things that could be improved.
The goal here is to have the player be able to roam freely from almost the beginning of the game. Certain areas will be harder than others though, so caution is required.
Thanks

Alright I've been criticizing you guys for a while now, it's time to get what's coming to me xD
This is the first world map I've ever done. Was wondering what you all thought about it? Anything I should change or make different?
Naturally, the built in map export function doesn't export events, so you don't see the bridges in there, but basically anywhere you see a path connecting to the edge of the map is where a bridge is going, straight across the body of water.
I would also like to note that these aren't the final graphics that we are using, so I'm looking more for input on the actual map design choices and things that could be improved.
The goal here is to have the player be able to roam freely from almost the beginning of the game. Certain areas will be harder than others though, so caution is required.
Thanks

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