Since you're going through all that trouble of parallaxing, you might want to try playing with the tree colors a little. Right now they look a little acidic and similar in hue with the grass.
Myst88 - Looks pretty good. The cliffs on the left hand side are a little too straight and I think where it jumps in elevation would look a little bit better if it was either a one or two tile increase rather than the three.
Sinweaver - The parallaxing looks good, I like that the path has a tiny bit depth to it, but I think I would find that map really unappealing in game. It's just a straight walk for 30 tiles, from your previous screens I'm hoping it might just be a cutscene map.
Hey, thanks! That's actually really good advice, I don't know how I didn't see the wrong perspective in the shadows, I guess I was too tired by then, how embarrassing, hahaha. I really appreciate it!Haha, I love it. Pretty pink room, giant sniper rifle in the corner, bewildered soldier in the bed. Your shadows are wrong, the stuff with the most tilt should actually be the farthest away, the stuff right next to the window should be fairly straight. You've also got some items in the room that have the tops the same shade as the sides which is flattening the perspective, but that's really a resource thing, it's kind of off topic to discuss that sort of thing here. Great mapping, it tells a good story.
VS

@KaYsEr I always love seeing your screenshots! Be careful reworking too many things though, you may never get your project finished and then I won't be able to play your game.
