@Craig Thanks, I'll let you know whenever I finish one!
@cabfe You'll notice how I said "
speeds the frames switch" and not FPS. The parallax image switches every X amount of frames, so every 12 frames > switch to next image. That's why 12 is faster than 15. Both gifs were recorded in 30 FPS. Also yeah the small pond is unfortunately part of the whole picture, you can't exactly just animate different sections with the script I"m using. It is revolving 3 frames though, I might be able to extend it to 4 and have 2 of the frames repeat. That should make the waterfall even smoother and should hopefully slow down the pools of water.
@SpacemanFive Thank yous, the idea with the mist is something I forgot to consider. I may end up doing that, we'll see. I remember AK47 did some amazing waterfall maps that had mist. ~inspiration
@Strashiner Interesting guess, but not quite that complicated haha. It's just 3 images cycling back and forth, water, pool, cliffs, and grass were made by heavily editing battlebacks.
@Chaos17 Which part is difficult to read? The pathing should be fairly the same. If you're referring to the hidden path that leads to the back of the waterfall, that's because it's part of a puzzle mechanic. You can see the entrance to the cliffs if you look at the reflections. Also a little thing that's not shown in those examples, ingame it's going to actually be black and white except for the water. That's due to plot reasons and how Spectrum Seeker works.
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Made an Inn/tavern thingy. Lighting may be off in some areas, I'm honestly not the best at it haha. Also not worth spending several hours trying to get them perfect..
Need more practice working on interior in general, much prefer doing outside maps.