Self Proclaimed Beard Extraordinaire
- Jun 23, 2015
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@Prescott: Thank you, I was quite pleased.
It's not a horror game, but I just think that dungeons and underground areas should look dark, and creepy, and dimly lit - I need to fiddle with the tone somewhat and take some of the red out if I'm honest!
Not sure what you mean about the light going into the walls? If you could give me an example that would be great as like I say I'm still very much learning and any advice is welcomed!
Easiest example to show you what I mean is the top right flame of your third image. See how it's going onto the top of the ceiling there? Just make it so it only projects onto the wall and the floor tiles instead of going on top of the ceiling. Turn it into more of a semi circle than a full circle and cut if off where the wall ends and the ceiling begins.
@Prescott: I take your point completely. Thing is, CC Simple Light does not distinguish between surface space so it involves a little more "creative editing and placement" which is sometimes not necessarily possible! I use it rather than, say, Khas as I prefer its relative simplicity and it's a lot more script-light.
Meanwhile, here is a development shot from the first map of "Shadow Destiny". I'm rather pleased with the grass...