Don't worry. It looks like it's a bug, considering that it happened to someone else a few hours later.Why am I brought into this? I never said anything like that. I don't think I even got a reply by cabfe on the map.
No harm done
Don't worry. It looks like it's a bug, considering that it happened to someone else a few hours later.Why am I brought into this? I never said anything like that. I don't think I even got a reply by cabfe on the map.


I think the sunbeams/bump mapping on the bottom right should be turned down (like you said). Have you looked into sponge brushes for the paths? They still look really smooth (not worn) from what I can see. Also, if you're using Panda's trees you might want to recolor the grass tile to match somewhat - you have these understated trees and this super obnoxious grass - it kind of clashes.@Aceri The VXA map is lovely, however the MV map made me cringe a little. The default tileset makes object that is supposed to be right next to the wall look odd. Before I started making parallax maps, I tend to shift objects up/down by 12 pixels or whatever amount that make them look more natural.
I made this recently for avitron as part of my practice at parallax mapping..
I think the sunbeam can be turned down a little, and the uneven bumps on the bottom right side can be improved.
The shadow underneath the tree may seem a little too strong in the screenshot, but they seemed just right ingame.
The waterfall and the river are the animated autotile from RTP.. they are animated ingame as well.
Thoughts, anyone?
I think the sunbeams/bump mapping on the bottom right should be turned down (like you said). Have you looked into sponge brushes for the paths? They still look really smooth (not worn) from what I can see. Also, if you're using Panda's trees you might want to recolor the grass tile to match somewhat - you have these understated trees and this super obnoxious grass - it kind of clashes.
That looks amazing now! The grass/opacity made a huge difference - and really lets your mapping skills shine!In response to your feedback, I have made some changes...
Perhaps this version is better.
The submerged part of the riverbank is supposed to have a lower opacity, but with that darker layer with the river underneath, the transparency is lost.
That looks amazing now! The grass/opacity made a huge difference - and really lets your mapping skills shine!
Personally, I'd make the lantern *slightly* dimmer, but maybe have a very small amount of light bleeding up the stairwell...?A cool screenie and a question...