@Aceri The VXA map is lovely, however the MV map made me cringe a little. The default tileset makes object that is supposed to be right next to the wall look odd. Before I started making parallax maps, I tend to shift objects up/down by 12 pixels or whatever amount that make them look more natural.
I made this recently for avitron as part of my practice at parallax mapping..
I think the sunbeam can be turned down a little, and the uneven bumps on the bottom right side can be improved.
The shadow underneath the tree may seem a little too strong in the screenshot, but they seemed just right ingame.
The waterfall and the river are the animated autotile from RTP.. they are animated ingame as well.
Thoughts, anyone?