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@Nirwanda Big improvement but I think that there's still room for making it a little better, it's hard to comment on everything without a 1/1 screenshot so I'll offer what advice I can. There's a lot of empty space, the DS tiles are a little smaller than the RTP so don't be afraid to use smaller maps and really cram things in (I genuinely think you could create the same map in half that space). The hill/cliff that the upper houses are on looks odd just being a straight line in both directions and just being a two high tile block, experiment with different shapes and more varying heights. The ground looks pretty bland, I'd use the path tile more liberally around the buildings since there isn't a long grass autotile (for example) to create a little more variation. The overall layout and shape of the buildings could use some work - I'd consider building them around a center point rather than just in straight lines and reduce the number of house types you're using to three at most, preferably two, (this helps create a unique aesthetic for your towns and villages and frees up the other tiles for more towns in future) and instead use the shapes of the houses to differentiate them, you see this a lot in Ronove's maps. If you're a little smarter with sizes and tile choice the DS tiles can look great.
@Phonantiphon It's really difficult to see anything in those maps, even things that are lit. I'm not sure if it's the tint, lighting effects, the textures or a combination but I'd look at making things a bit less obscure for the player.
@a noble wolf That looks great, I'd like to see the zoomed in version to see how the smaller details hold up.
@Chaos17 Have you considered using a really thin ceiling tile, I'm not that into maps that cut straight to black.
@Musashi Looks really nice but the sun beams are eek! I'd really recommend softening them and setting them at a much lower opacity.
Been working on a space thing recently, I had no idea trying to find the right balance of detail would be so difficult
@Phonantiphon It's really difficult to see anything in those maps, even things that are lit. I'm not sure if it's the tint, lighting effects, the textures or a combination but I'd look at making things a bit less obscure for the player.
@a noble wolf That looks great, I'd like to see the zoomed in version to see how the smaller details hold up.
@Chaos17 Have you considered using a really thin ceiling tile, I'm not that into maps that cut straight to black.
@Musashi Looks really nice but the sun beams are eek! I'd really recommend softening them and setting them at a much lower opacity.
Been working on a space thing recently, I had no idea trying to find the right balance of detail would be so difficult
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