Been working on my forest map for the last few days. Looking for some feedback please . Also, I plan on making this forest pretty big, and so far I've got 3 parts to it, all 50x50 in size. I'm wondering if I should maybe merge some of them together or would that be TOO big for one map?
That's a little bit crazy, my love. Light would not pour out of those windows like that unless it was night time (and even that's a bit of a stretch). There's also a lot of mismatched tiles on the houses.
@Labyrinthine I like both for different reasons, the first one is cleverly simple and has a sort of motion or depth to it due to the symbols gradually getting closer. It also has a sort of retro-ness to it.
The second uses more of the negative space up on the screen and has some nice textures on it. More than that though, the images give me more of a sense of what the game might actually be about, elements and mazes, etc...that I don't really get from the first title screen.
Over all I would say the second one because of how it gives you information about the game in its imagery. Well at least I assume it does, I don't actually know which represents the gameplay/plot/features the best since I haven't seen it lol.
Just looking through a months worth of maps and I must say, there were tons of extremely good maps this last month! Especially °•Luke•° maps that are so beautifully parallaxed; it makes me want to trash all my work and try anew! ;___;
Went to see Jujutsu Kaisen 0 yesterday, it was cool. The movie wasnt really a masterpiece, it had some pacing and characterization problems, but overall I enjoyed it, maybe because it was the first anime film I have ever been to in the cinema lol. The battle animation & music were top-notch. I havent seen much of the anime so people who watched the entire season would probably like it more.
The plan was to have battle sprites in the menu...But these faces from Ocean's Nostalgia look pretty damn good imo. (Will have to adjust for them ofc and maybe recolor to match the overworld/battle sprites more)