Game & Map Screenshots 7

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Aranel

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I've circled part of your map in red. You could use a bit of shift-clicking there with the water, considering that stone area is raised a bit.



Thanks, I've edited it, and while I still think it lacks compared to my home village, I can live with this now! :)
 

bigcalsworld

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Been working on my forest map for the last few days. Looking for some feedback please :). Also, I plan on making this forest pretty big, and so far I've got 3 parts to it, all 50x50 in size. I'm wondering if I should maybe merge some of them together or would that be TOO big for one map?

forbidden forest section 1.jpg
 

gRaViJa

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The first map I will be using in my game with PV's recently released new tiles. Next one i'll make will be a bit more ambitious with elevation and such:


Map7.png
 

SaiScott

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Right above your cliffs could use some shift-clicking with the water. Some of the tall grass could use some shift-clicking too :)
 

bigcalsworld

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Right above your cliffs could use some shift-clicking with the water. Some of the tall grass could use some shift-clicking too :)



Thanks, the cliffs and water look so much better now! Not sure sure about the long grass though, looks kinda stupid to me with the shift-clicking lol :p.
 
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So I spent an hour or two fiddling with battle windows and menus today. Example pics:

[IMG]http://i.imgur.com/9Oazyri.png[/IMG]


That it turned out to be the same height as the normal windows is a very happy coincidence.


[IMG]http://i.imgur.com/0NO89au.png[/IMG]


Found out how to make it give one message at a time. Which took a lot of time!


[IMG]http://i.imgur.com/fLFP4P2.png[/IMG]


Convenient display of the user's stats and states when using skills or items!


And while I was preparing this post, I had an idea. Could I...?


[IMG]http://i.imgur.com/jDECPUQ.png[/IMG]


Yes I could! In probably the most cumbersome and stupid way possible, and I probably should have it show fewer icons, but there I go. =^_^=
 
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Phonantiphon

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So I hope I can post this here, this is some development vid of the first few minutes of Shadow Destiny.


There's loads that still needs to be worked on in this section, but I am nevertheless pleased with the progress :)


Anyhow, thought I would share as I am going to be doing screencaps as they are really handy for getting pointers and picking up on things that have been missed...


Shadow Destiny Youtube 1st dev vid


:)
 

Aoi Ninami

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I have to say, I don't find the layout very convincing. Rivers do not run lengthwise along the tops of cliffs.
 

terrorchan

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Translating some ineditor maps to parallax


new

DdoNLiH.jpg
gMUNAZE.jpg
i7qTrKl.jpg

old 

uD8xSQ5.png
dhn1KLl.png
 

IAmJakeSauvage

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Translating some ineditor maps to parallax


new


old 


That's a little bit crazy, my love. Light would not pour out of those windows like that unless it was night time (and even that's a bit of a stretch). There's also a lot of mismatched tiles on the houses.
 

terrorchan

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I see what you mean about the light, but how are the houses mismatched?
 

Labyrinthine

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I've made two title screens for my next game, but I just can't choose which one to use! Any help/criticism from some visual artists would be appreciated!


Modernrevise_zpsmaetskgs.png



The modern take


Lab3%20logo2_zps5ngstkoq.png



The Spellbook cover take
 
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mlogan

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I like the first one best, though I think I would prefer a different font for "new game" and all, like in the second one.
 

mlogan

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I didn't catch that at first either. I was about to comment on something and then realized I was having the same issue you were. :p
 

Lock Tribal

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Your maps look all so nice! I'm pretty new in the rpg maker Thing, but i'll try to give some Feedback.


@terrorchan Overall, looking good. That light from the Windows are too much, i think, and maybe the lantern wouldn't light on a sunny day. The sunlight Looks great.


Here's my first Little map i created:

Map Lade.png
 

Vox Novus

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@Labyrinthine I like both for different reasons, the first one is cleverly simple and has a sort of motion or depth to it due to the symbols gradually getting closer. It also has a sort of retro-ness to it.


The second uses more of the negative space up on the screen and has some nice textures on it. More than that though, the images give me more of a sense of what the game might actually be about, elements and mazes, etc...that I don't really get from the first title screen.


Over all I would say the second one because of how it gives you information about the game in its imagery. Well at least I assume it does, I don't actually know which represents the gameplay/plot/features the best since I haven't seen it lol.
 
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Banquo

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Just looking through a months worth of maps and I must say, there were tons of extremely good maps this last month! Especially °•Luke•° maps that are so beautifully parallaxed; it makes me want to trash all my work and try anew! ;___;
 

Luth

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@Lock Tribal


It's interesting but you should work on a smaller space, as if it was a group of rooms instead of one bigasss room. Just like this : (Map by Joy)

Spoiler





VGSwq.png

Besides, you used VX tiles in a MV map, so you had to increase their size, it doesn't look so good, you should consider using tiles with the same resolution.






Anyway keep going :)
 
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