Been working on my forest map for the last few days. Looking for some feedback please . Also, I plan on making this forest pretty big, and so far I've got 3 parts to it, all 50x50 in size. I'm wondering if I should maybe merge some of them together or would that be TOO big for one map?
That's a little bit crazy, my love. Light would not pour out of those windows like that unless it was night time (and even that's a bit of a stretch). There's also a lot of mismatched tiles on the houses.
@Labyrinthine I like both for different reasons, the first one is cleverly simple and has a sort of motion or depth to it due to the symbols gradually getting closer. It also has a sort of retro-ness to it.
The second uses more of the negative space up on the screen and has some nice textures on it. More than that though, the images give me more of a sense of what the game might actually be about, elements and mazes, etc...that I don't really get from the first title screen.
Over all I would say the second one because of how it gives you information about the game in its imagery. Well at least I assume it does, I don't actually know which represents the gameplay/plot/features the best since I haven't seen it lol.
Just looking through a months worth of maps and I must say, there were tons of extremely good maps this last month! Especially °•Luke•° maps that are so beautifully parallaxed; it makes me want to trash all my work and try anew! ;___;
added a Panic gauge to battle. it fills up according to your actions. each character has a different passive that activates once the gauge is full. also once full, a countdown starts and after each action taken, the gauges decreases. with each character, the decrease is different.
Prototyping some overworld abilities. Some of the characters you'll meet on your journey can use special overworld skills to travel around. This can be something like digging holes in the ground or getting hints towards your next objective.