Literally just started prototyping the internals of Kell's farmhouse - (map#2). So yeah it's ALL RTP at the moment whilst I figure out what goes where.
I'm going for a shared map approach so floor 0 is bottom of map and floor 1 is top.
It will end up looking radically different, but I thought I would post anyway.
So far it's only so I can see kind of what I want and what tiles to adjust\clump\swap out for my own.
I've added light sources for the windows which look quite good in game with the "night" tint, but I need a "day" one as well - (the game doesn't have a diurnal cycle as such but locations can have a night\day setting.) - added to that will be lanterns for the night settings\fire sprites - I've not buttoned that down as yet.
One thing I will do is recolor the windows so that they are dark at night, as such I'll probably make them events rather than muck about changing the tiles, there's an event on each exposed window anyway.
I've pretty much decided to exclude stairs from the insides of building unless I have them in a position whereby they don't look awkward. The alcoves at the top of both floors serve to hide the "stairs"...
The right-hand top room is completely the wrong shape as well, so that needs changing. I planning on the groundfloor being more-or-less open plan.