Game & Map Screenshots 7

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Phonantiphon

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A Cool Map

I like the look and feel of this, personally. The goggles thing is a nice idea - are they there permanently, and do they have any "functionality"...?


I would say that the character sprite does stand out a little more than perhaps I would have anticipated, not in terms of color - (for me) - but just brightness? Only given the context mind, and it's only one screenshot!! :D
 

Firgof

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I like the look and feel of this, personally. The goggles thing is a nice idea - are they there permanently, and do they have any "functionality"...?


I would say that the character sprite does stand out a little more than perhaps I would have anticipated, not in terms of color - (for me) - but just brightness? Only given the context mind, and it's only one screenshot!! :D



They're permanent (though there is another set which looks and behaves differently: http://i.imgur.com/lUAvZNa.png ).  The base set has two indicators.  One shows if you're in a room where there's a save point, hints on how to progress, or when there's an item you can obtain.  The other indicates danger and flickers on and off.  The faster and more solidly it flickers, the closer the danger.  The other set only shows your Mental Health and is only used in areas where the player can be killed.
 
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SweetMeltyLove

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@Nisshoku Here's a map I made for demonstration purposes. (You better appreciate it) *shake fist like a grumpy grampa*
 

JRtnjaj.png

My goal was to make the map with exactly the same dimensions as yours, a river and the same number of buildings as you (although I made it in Ace because I'm dumb), just to show how you can potentially achieve a natural pure woodlands look that hasn't been defiled by human interaction, without making the player go through a maze. Heck you can even afford to place 2-3 more random trees here and there without disturbing the pathing, because it's clear to see.

You're using the wrong water tile. The first tile in the set is supposed to indicate a wall underwater, like this: 

9845f3da70.png
 

terrorchan

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You're using the wrong water tile. The first tile in the set is supposed to indicate a wall underwater, like this: 

HOLY CRAP HOLY CRAP IM SO DUMB


I've been using rpgmaker since i was TWELVE and I NEVER realized this. 


*goes and sits in the shame corner*
 

KanaX

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@SweetMeltyLove I honestly just picked a random water tile to make the map as quickly as possible. I don't think that this is the point of the map.
 

Phonantiphon

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Hello! I recently made a map for my new game. Tell me if you like it.


View attachment 33886


Nyehfully yours, 


Magixe :rock-right:

That does look lovely actually, but one thing I notice straight away, the tree border at the top is too... straight and ordered? 


It looks like a dividing line rather than a forest border, which I'm guessing it should be?
 

Niten Ichi Ryu

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Feedback needed on an Overworld parallax, particularly from people knowing California.


This is the Island of California.(still a bit rough around the edges I know)

Spoiler







pdgu2fT.png





I'm working on a Saddle Punk/Weird West game, and the idea for this map came after I found out that in the 17th Century, several maps were made with the misconception that California was an Island close to America.


So this will be the setting of my game, as California as a large variety of landscape, and has an history that match well with what I need, from Native American culture, to old pre-colombian ruins.
 
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Idril

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@Niten Ichi Ryu What exactly do you need feedback on? I am from California so I might be able to help some. It looks good as a map (could use some more detail) but I wouldn't have recognized it as California without you saying that's what it was meant to be. Is it turned on its side? I can't really tell.
 

Ms Littlefish

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Perhaps you could try using some brushes or blending tools to make the transition from the desert to the grassy areas less sudden and hard? I almost imagine there would be more of a fade between those two colors and maybe some sort of speckling effect as the sand is "thinning out." You have that lovely inking effect on the mountains and it would probably be a nice touch to see those motifs carried elsewhere in the map.
 

Niten Ichi Ryu

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@Idril, Yes, I turned it on it side to fit the 1280x720 resolution of the game (should have mentioned it)


feedback is more about how it is also relatively accurate geographically.


I think I got correctly the Kalmath in the North (sideways), the Coast Ranges (sideways too), Sierra Nevada takes what would be the East coast (sideways).


what kind of mountains forms these different ranges, is it ok to use the same mountain brush?


But I wonder If I dont have too much desert. and Not sure I nailed the rivers.


@Ms Littlefish good idea, I was working mostly with the Airbrush, but Indeed I need to thin it out a little. didn't thought about trying blending (i'm still discovering GIMP)
 
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Idril

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@Niten Ichi Ryu I think you do have too much desert. Not sure what it would have been like in the time period you're dealing with, probably a bit more dry, but nowadays there are palm trees and bristly, dry kinds of plants. Northern California is pretty green. Real high up north you're going to have redwoods and stuff like that, so more forested and less bristly. We don't really have much real sand here, except on the coast. What looks like sand inland is mostly just packed dirt with patches of scraggly grass. As for the geographical features I will take a look at a map and see if I notice any issues. Right off I can see that most of your rivers look like they're branching from nowhere.
 

Nisshoku

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@KanaX


So is this what you would say is a better map for a heavily forested area?


Old Map:

Screenshot_2.png

And here is my new edited map:

Screenshot_7.png



And everyone else you can also critique my work.
 

KanaX

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@Nisshoku The basics are there. The map is more clear and consistent! Honestly, you can spread even more trees here and there, to give the impression of deep woods if you want to.
 

Nisshoku

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@Phonantiphon


Instead of using the tiles from the A set, I would suggest using the trees from the B set. The big ones.


I was recently told that they really make the map look nicer.


Something like this would make a good forest border I think:

Screenshot_8.png
 

Nisshoku

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@KanaX


Finally lol. I spent a good 45 minutes making that map bit by bit. Hopefully the rest of my maps can be as good but take much less time to get through.
 

Ace VII

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A small portion of an Elven Forest I'm making.


And also features my newly recolored & redrawn character :)


-IMAGE REMOVED-
 
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