This is a part of my "Greenhaar Mountains" region . A medium sized mountain range, the biggest mountain is only 950 or so meters high ( 0.59 miles, 3116,8 feet), comparable to the Sauerland ( in case you are German you may know it) or to these ones :
Got bored and decided to make a small map, real quick.
The head-cannon dictates that a once prosperous city was half-sunk under water, under mysterious events. Those who survived the flood, had to build on the upper levels of the city. Unfortunately, since they had no resources to do so, they had to resort to patchwork.
Features the exteriors of my Victorian tiles. They will be available soon enough. I want to make some sort of "ad" for it, where I showcase a few more maps.
EDIT: I just realized that I forgot to make a door for the upper floor of the central cathedral. Whoops.
- the dark fir trees don't fit very well the rather dry environment. I'd either change them to look "dryer" aswell or even for other trees - or - change the look of the mountain for sth "colder" or "greener", even some tiles with snow could be evt. added.
- the rock walls look very repeating. I'd add more stuff to them, more platforms, maybe water, twines, caves (or only small cave entrances), dirt on the stone wall, some greenish stuff like moss (would als make your fir trees fit better!), etc, there could also be many small platforms with rocks on them, etc etc, just anything to give the player sth to see besides the repeating rockwall ;P
Okay, now my small map ;o
It's the map of a very small village, I made a half year ago, when I just started using MV. 2 days ago I've done some rework on it (as in 5 months you learn alot ;P) and it came out like this.
I'd add people on the streets but.. streets are so narrow D: I plan to add flying animals tho..
The darker spots on the map are from the overlay (clouds), I hope, it's recognizable ;P
The shadow of the big house is shorter than the shadows of the smaller houses. The tree overlapping with the house on the upper right and the jungle plant at the bottom looks a bit off. But overall it's a very pretty map and the clouds a recognizable. Probably ingame it works better if they're moving. The light effects are subtle and work very well in this scene.
@Myst88 You've established a nice atmosphere, but the dirt paths are kind of distracting. I think they would look better if they were darker and closer to the color of the stone. Come to think of it, you could probably just get rid of them altogether because, I mean, are that many people walking through a spooky cave that their feet are wearing the stone floor into dirt? If so, I'd expect a lot more signs of human presence, like torches, signposts, or something fun like cave drawings!
@Mayuen Looks good but yeah I would add more decoration. The raised floor behind the throne looks oddly empty...seems like the perfect space to put more treasure piles! Also I think the map would look more complete if you framed it with a wall autotile instead of just going straight from tiles to blackness.
I'm actually having a bit of trouble with the eventing because it's supposed to be a looping map, but the parallax jumps occasionally and overlaying picture disappears if you get too close to the edge. Are looping maps incompatible with parallax mapping? All I wanted was a weirdo library thing where you can wander forever and always end up back in the same place.
My game is going to have an integrated MediaWiki guide. At certain times you'll be prompted to open the guide to read more about a place or thing. This could even be keywords in messages from NPCs. Doing so opens the guide.
The guide itself will have hyperlinks as shown for further reading.
(Actually, probably won't go with MediaWiki, but will create an in-house guide, for some extra tailored bits and less junk).
@kovak I think the map is a little large for what it contains. I think making it smaller or filling it with some more objects/NPCs would really help out. Well, maybe not with shadow bug, but in general.
@Amy Pond So far I'm really loving the look of it. I really like the textured pattern you've got on the wiki and such a good idea!
Have been making a small game for the iiaw event at rpgmakercentral, and it's my first time using ancient dungeons tiles. What do you think of this town? I feel it might be a little too meesy and random. (house doors and a few more windows to be added later )