Game & Map Screenshots 8

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Skunk

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Ok I have fixed it I think!


I see what you guys meant about the wall wrapping around the whole place... jeez i suck xD

Map039.png
 

GolfHacker

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@Noctis Love the balcony scenery! What a great idea!


@BCj I love that crater! I think it looks a bit too hand-drawn compared to some of the other graphics you've used, but I like it nonetheless!


@esby Love the town shot with the canal! Neat!
 
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BCj

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@GolfHacker we initially tried it with editting the RTP, but none of the RTP we had available really suited (or just didn't look nice), hence we decided to go for a more drawn look. Very proud of the result though :)  
 

Euphony

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@jonthefox Looks cute! Maybe change the southernmost tent so that its entrance is facing north? I know it's practically RPG law to have all entrances facing the player, but it looks a little strange having the path wrap around the tent like that. I would tell those people to turn their tent around. =P
 

Panda

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Getting right back into mapping after a lengthy exam period with a small dilapidated flat. I also wanted to try a new technique for indoors lighting through the window, which I think turned out looking pretty good - definitely a lot nicer than what I've currently got for other indoor maps.


 

IAmJakeSauvage

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Getting right back into mapping after a lengthy exam period with a small dilapidated flat. I also wanted to try a new technique for indoors lighting through the window, which I think turned out looking pretty good - definitely a lot nicer than what I've currently got for other indoor maps.
If you're going to play with light effects you'll probably want to avoid using autoshadows. With the light from the window it looks a bit off.
 

Kes

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@Panda 3 things about the lighting


I think the 'fan' is too wide for the size of the window, so I would be inclined to shave the sides a bit.


I also think it could benefit from a bit of blurring.  The edges are far too sharp.


The front side of the sink would not be sunlit, as the light would be falling at an angle.  The only way that can be lit up is if the light were falling directly from above, but it's not.  So leave that bit dark and have the light falling on to the floor.
 
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Panda

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If you're going to play with light effects you'll probably want to avoid using autoshadows. With the light from the window it looks a bit off.
Yeah, it's always been a little difficult to balance. The shadows are actually added via GIMP and not the editor, so I might just erase or lessen them around the window area.
 
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I tried my hand at mapping a mine. The idea that it's a mine comes across well enough, but is there any way I can improve it? Also, I used the hole tile to make the outside black, is that okay or should I use the normal ceiling tiles?


 

MektiKwiiger

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@Princess Bananabelle Your mine looks more like a natural cave than a man-made structure. That could be because the tunnel is too unstable to make nice straight passages, but then I'd recommend placing a pillar or two where the floor is widest.


I think your use of the hole tile is neat.
 

jonthefox

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@Princess Bananabelle I like it - and I like the use of the hole tile.  The only thing I'd say is, see how in the bottom middle you've got a couple of debris tiles on the ground? I'd use more of those throughout--the ground looks too plain and smooth for a cave/mine.   I'd add debris, rocks, maybe some broken paths of dirt.  
 

Luiishu535

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That looks pretty nice, @Princess Bananabelle. I suppose that it's going to be pretty dark in-game, since it's a mine. If so, then don't forget to place some lanterns on the walls later so that both your player and game's miners can see. ;)


@Tuomo L Is that world map complete? It looks pretty barren right now, especially since it's so big. I can't help to notices a lot face shapes in your world map as well. I'm not sure if that's intentional or not, but they do stand out quite a bit.


Nightlife in Herbtown...


 
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Thanks @Luiishu535 I completely forgot about lack of light. I got that fixed and put some nice lanterns in there. I love the drunks on the roof of your map. Unless, of course, they were murdered. In which case I blame the blonde nonchalantly walking away. Jokes aside, I also love the lighting. It adds a nice ambiance. By the way, am I seeing things or was a bit of the vines on the church kind of cut off? Right by the window there seems to be a bit of missing vine.
 
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Zero2505

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@Princess Bananabelle Good work on your mine, it is nicely done. I was going to say maybe add some lights like Luiishu recommend, but you already got that fix. The only thing I would recommend but isn't really needed is maybe adding a minecart or two?


@Luiishu535I really like your town, nice touch with the shadows of the trees overlooking the town and you got the lighting perfect. Keep up the great work. :D


Here is a little snow map I made for MV. This is my first time making a snow map since the days of XP. The idea behind this map is that you have to used the environment such as trees, crates, and logs to sneak around the guards without being caught. I was thinking about adding in a fog, but haven't decided yet.


Here is the full view of the map:

 

Tuomo L

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Is that world map complete? It looks pretty barren right now, especially since it's so big. I can't help to notices a lot face shapes in your world map as well. I'm not sure if that's intentional or not, but they do stand out quite a bit.


World map is mostly complete, it hasn't got any of the cities or such in it as they are done as events and that doesn't show in the save map screen. The shapes are totally intentional
 

SoSick.

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@BCj He's using Nekura's tiles. They're only available on a Japanese webstore, since they were made for Wolf RPG Editor.


@2FaSt Interesting idea, but the pipes could use some work--they look really flat. Try making the edges darker, with a sheen of light going roughly down the middle. Like this:




@hydro_sapien Very nice layout, but the dirt patches seem too broken up. Think about where the people in your village would be walking and wearing down the grass. Carve out a path from the houses to the docks to the entrance. It also wouldn't hurt to make those patches of thick grass larger and more wild--they look a bit too neat and uniform. Unless there's a gardener keeping them trimmed?



@beliziam Hmm those tiles actually look pretty nice upscaled liked that. I always thought the originals were a bit too rough around the edges (literally) but the upscaling seems to have improved the anti-aliasing and smoothed them out. I would extend those staircases a tile or two past the cliffs, though. As they are, they're practically vertical. I doubt the old man there would be able to make such a climb. ;)
Thankyou for the feedback pal :)  ive attempted to add some shine etc in the pipes. I think it looks so much better for sure.  Some really awesome maps on here. keep it up everyone.

View attachment 42334
 

Kes

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@Zero2505 As a Canadian, you would know better than I do about snowy terrain, but I was wondering about having a fog on a snowy landscape.  It doesn't sound very plausible to me
 

hydro_sapien

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Thank you all for your input on the Tropical Island Map. I'm still working on it, and all of your ideas are helping big time.


Here is the starting city of my game. I tried to give it a Castle Town + Tropical Weather mix (I am from Miami FL, I tried to base the city on that in terms of distance between buildings, neat layout of the city, sea side orientation, and plants). 


There is a sea side/port area on the bottom right side of the map, I do not know how to take a full map screen shot.


All feedback/criticism is welcomed, I worked really hard on this one lol. 


 
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