Game & Map Screenshots 8

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CallMeKerrigan

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Public bathrooms wip




Looks awesome. But it is really spacey. But you did say it was a WIP so maybe you were planning on adding more objects in the middle of the room? Either way, it's really cool. I don't see many public restrooms used in RPGMaker games. xP


Here's mine. A couple of events are above the parallax which I still have to fix, but I think I'm finally satisfied with it. 








 
 
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@Mako Star GNU Image Manipulation Program. It's basically like a free version of Photoshop. It probably doesn't have as many features as Photoshop, but it's free and it works, and that's good enough for me!
 

Mako Star

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Ah okay, I knew it sounded familiar! haha Yeah, my PS stays up whenever I have RM open, too. Never know when you're gonna need an impromptu edit!


Aaand to stay on topic, here's a random map from my project!


This is a civilian colony on the moon of a far away planet called Caeli. The name of the moon this colony is on is called Sina.


There is only one other colony on Sina, which is home to the Sina Space Station. Caeli, and it's moon, Sina, are both located in the Caelestra Star System of the Astraeus Galaxy.


...You know...if anyone cares to know all that backstory lmao

ast07.png
 
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@Mako Star Looks pretty nice thus far!


A couple nitpicky things that I noticed:





Personally I'd shift-map (whatever that's actually called) the tiles so that the edges (circled in red) look like the middle tiles (blue arrow), instead of curving back and then out again.





Didn't know bridges could go up cliff faces like that, lol.


In all seriousness, I'm going to guess that you're using that as a different floor tile. My recommendation for another way to do this:


Fill the map with (1). Then, using (2), draw the border between the areas and fill it in. It should look something like this:


These are both just suggestions, feel free to disregard my two pennies.
 

IAmJakeSauvage

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Looks awesome. But it is really spacey. But you did say it was a WIP so maybe you were planning on adding more objects in the middle of the room? Either way, it's really cool. I don't see many public restrooms used in RPGMaker games. xP


Here's mine. A couple of events are above the parallax which I still have to fix, but I think I'm finally satisfied with it. 
   For the windows I'd really suggest not using that light rays brush - it doesn't fit the windows at all. You might wanna try something like this - it'll take you maybe 10-15 minutes but the theme will apply to all windows of the same shape going forward.


   Use a polygon lasso to create the tapered shape of the rays, fill it with whatever color you choose (use a gradient tool), and then blur only slightly (I think I did 1px) and pretty much repeat for each stream of light (changing the opacity and the brightness of the color as you go along). 


WINDOW SCREENSHOT.png
 
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Mako Star

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@GameFire Oh crap! haha I'm working on another fix for it, actually :3


And, yeah I haven't gone back to add the shadows in, yet.


Okay, so I fixed the bridges...I think...?


Edit


Actually, no...This might take more rearranging than I originally thought, like you suggested before, @GameFire.


Crap lol. Thanks for pointing this out to me!


bridgefix1.png


bridgefix2.png
 
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Euphony

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@IAmJakeSauvage Ooh have you considered posting a step-by-step tutorial for that window light effect? I bet plenty of people would find it helpful, especially those of us who don't use the lighting systems scripts.
 

IAmJakeSauvage

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@IAmJakeSauvage Ooh have you considered posting a step-by-step tutorial for that window light effect? I bet plenty of people would find it helpful, especially those of us who don't use the lighting systems scripts.
You like it that much? I'm flattered! Maybe give me some time to figure out a handful of helpful tips and tricks and I'll make a tutorial. 
 

Ossra

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@Dalph™ Woo, looking snazzy there! o:


@Lustermx I love me some foresty areas! Such a pretty tileset ...


I finally purchased RPG Maker MV a few weeks ago, so I have been taking some time to familiarize myself with the inner workings of the beast. I forbid myself from using paralax mapping to see what I could squeeze out of the vanilla core, and I was pleasantly surprised! What started as a simple development and script testing map has started to take on a life of its own :




[ Without Weather, Tint and Lighting Overlay ]


 


 




[ With Weather, Tint, Lighting Overlay, and Placeholder Magic Barrier Images]



Not everything fits perfectly, and there are still many areas which are too open, shadows which would not make sense in night time, and so on ... 


I also coded several plugins, one of which rotates dashing characters to make them seem like they are actually hustling along. Looks better when using an actual running sprite, but ...




[ Nod Nod ]







I also had fun incorporating @Iavra 's Animate Everything plugin with a pair of birds in a tree. On the map, the birds activate whenever the player is within eight squares, causing them to fly off the screen.


 
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@Lustermx I've always loved how parallax mapping lets you get that subtle change in grass height, and I love how you did that in your map. By the way, on the bottom right edge on the cliff in the second picture you can see some branches that should probably be behind the cliff.


@Exhydra I really like how you did those birds!



Here's a picture of a little snowy castle town, its a little big. Ignore the fact that there are no doors, because the save map image doesn't show events. Also, the building above the inn doesn't have even have room for a door for a story-related reason. But other than that stuff, are there ways I can improve it?

 

hydro_sapien

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So I added some "Foliage" (I swear I had problems with understanding that word lol).


Added some windows to the bigger buildings. Anything else I do with windows on the smaller buildings just looks ridiculous.


Here's what I can come up with: 


Again, all criticism is welcomed. 

Barahona.png
 

Emeraq

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Castle Approach.. I'm having a difficult time locating a large Castle gate at the time but that will be filled in. with that said, the top is giving me issues, I just can't seem to locate the right tiles. Any suggestions?

Palace Approach.PNG
 
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hydro_sapien

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@Emeraq I hate doing castles SO much, I feel your pain. I threw something together for you, I hope you can take something from it (Im not an expert or anything, I just really feel your pain).


Let me know if this helps. Try using the Shift key to copy and paste exact tiles w/o them getting auto-tiled for the roof.

MAP027.png
 

Prescott

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@Emeraq what's up with the autoshadows? Looking super messy :(


As for the top of your castle, you would paint the tiles on the inside with shift click mapping. Draw that autotile on a blank space on your map (or a different map even) in a formation like this. You should have pretty much every tile you need just by doing this.

Code:
       X
      XXX
      XXX
      XXX
    XXXXXXX
    XXXXXXX
 XXXXXXXXXXXXX
XXXXXXXXXXXXXXX
 XXXXXXXXXXXXX
    XXXXXXX
    XXXXXXX
      XXX
      XXX
      XXX
       X
The ones you need I have circled in red here:


There's a top piece, which is on the very left, and then two corner pieces, which are the ones right after that.


You'll put in the corner piece on the right of that picture on the left of your map, the corner piece on the left of that picture on the right of your map, and the top piece on the very left of the picture in the middle of the two corner pieces.


Hope that helps somewhat.
 
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Euphony

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@Emeraq You're using wall tiles as roof tiles, that's why the top of the castle looks strange. Take a gander at one of the A4 tilesets, like Outside_A4, and you'll see that the bottom part of each tile is the wall while the top part is the roof that matches it.





Some, like that one, are harder to notice than others, but that's always how they're set up. Hope that helps~
 
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Bura

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It's been a long time since I last posted here, haha.


I changed the resolution to 16:9 and so, I have had to adapt part of the UI:





And the portraits are also bigger now:





And there have also been some changes to the Battle System, but I feel like I'm already taking up too much space on this thread, oops.


@IAmJakeSauvage Hey, that lightning effect looks great :o!!


@Lustermx I love the first screenshot, the mapping feels pretty natural (is that MV?)
 

Ossra

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@Bura Sheesh ... I really dig the mapping and art style! o:  So smooth and pleasant.
 
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