Game & Map Screenshots 8

Status
Not open for further replies.
Joined
Jan 22, 2016
Messages
613
Reaction score
221
First Language
English
Primarily Uses
I'm working on a homestead that my characters can buy in-game!


I'm thinking my interiors are better than my exteriors in terms of mapping though, particularly my houses... >.<


 

SoraNoYosuga

Villager
Member
Joined
Jul 26, 2015
Messages
22
Reaction score
14
First Language
Filipino
Primarily Uses
I'm working on a homestead that my characters can buy in-game!


I'm thinking my interiors are better than my exteriors in terms of mapping though, particularly my houses... >.<



It looks great its just the shape looks odd to me, maybe remove the extension on the upper right and left.


~Here's mine, what do you guys think? This is a complete map maybe subject to change If I find really big flaws


~And also my menu screen what do you guys think? Im not quite satisfied with it what should I change any suggestions?

 
Joined
Jan 22, 2016
Messages
613
Reaction score
221
First Language
English
Primarily Uses
It looks great its just the shape looks odd to me, maybe remove the extension on the upper right and left.
*scratches head* But that's part of the bottom floor... it's meant to be a two/three story house, and kinda fancy looking... so I'd have to have the house be bigger than normal since it's supposed to be mansion like...


I think I'm just tired...


I really wish I could add a railing to that upper area to make it look like a balcony. I discovered that the bridge leg parts look pretty good at making that part look more risen up from the roof, but there's no way to add a railing and I don't want to make it look like my characters could just take one step too far and they fall off the roof to their deaths (unless it was a horror or mystery game, which it is neither). The closest I have is the fenceposts... but that adds roof tiles to the area which I don't want.


*tiredly gestures*


 
Last edited by a moderator:

The Art of Gaming

Owner of the Green Tunic in Dreamland
Veteran
Joined
Dec 25, 2014
Messages
88
Reaction score
31
First Language
English
Primarily Uses
@Little AdventurerThe top floor of your mansion kinda blends in with the lower floor, maybe try extending the roof upward by oe more tile.


@SoraNoYosuga I think you need to move the sprite of your character to right, it covers the face graphic really awkwardly. Other than that, the options button looks very awkward without an icon. Without those two complaints the map and the menu looks absolutely lovely.
 

KanaX

Just being a sleepy
Veteran
Joined
Apr 3, 2013
Messages
1,464
Reaction score
1,290
First Language
Broken English.
Primarily Uses
N/A
@Little Adventurer Try laying the shadows of the top floor onto the roof of the bottom floor :) You'll see a huge difference.
 
Joined
Jan 22, 2016
Messages
613
Reaction score
221
First Language
English
Primarily Uses
I kinda figured that, yeah, but that's not been my problem right now.
 

TimmyTheNerd

Veteran
Veteran
Joined
Aug 16, 2012
Messages
182
Reaction score
111
First Language
English
Primarily Uses
Didn't like the dark colored trees along with an already dark colored building. Did this to see which version people would like more.

EDIT:
Just realized some of the trees on the button were messed up, fixing that real fast.
 
Last edited by a moderator:

SoraNoYosuga

Villager
Member
Joined
Jul 26, 2015
Messages
22
Reaction score
14
First Language
Filipino
Primarily Uses
@The Art of Gaming


Thanks for that Ill do just that, tho I dont know what Icon should I use on the Options Button, perhaps a crystal?
 

TimmyTheNerd

Veteran
Veteran
Joined
Aug 16, 2012
Messages
182
Reaction score
111
First Language
English
Primarily Uses
Finished making the necessary modifications, should look decent now:

EDIT:
This time something messed with the image capture. Need to figure out what's happening on that end now.


EDIT 2:
Finally fixed it.
 
Last edited by a moderator:

Banquo

scoundrel
Veteran
Joined
Oct 20, 2012
Messages
557
Reaction score
321
First Language
German
Primarily Uses
RMMV
@TimmyTheNerd:


There could be some dirt instead of grass. People work there everyday, they would trample all that grass.
 

Ellie Jane

Veteran
Veteran
Joined
Mar 17, 2012
Messages
760
Reaction score
1,477
First Language
English (UK)
Primarily Uses
RMMV
Looks much better already, Timmy.


I'm doing my first wooded sections, trying to convey that you're entering an actual woodland. This is my first attempt at this kind of thing so I'm not sure how it's turned out. The woodbark texture is from RPG Maker XP!


Normally I just put some trees together on some grass and call it a woods. This time I've been a bit more thoughtful.





This is a first detailing pass on the area in the bottom right:

 
Last edited by a moderator:

Banquo

scoundrel
Veteran
Joined
Oct 20, 2012
Messages
557
Reaction score
321
First Language
German
Primarily Uses
RMMV
@Amy Pond:


Wow, that will be like a huge load of work, but it looks really cool!


The ground is very well done in the detail pic. I'd make the path in the middle a bit more narrow, showing more of high grass/fallen leaves. Even for a well travelled road, there's a lot of dirt, especially around the trunks of the trees where no one goes.


If the road isn't so well travelled, you could add some unregular patches of the grass/leaves to the edges of the road, making it look more organic, wild and untamed.
 

KanaX

Just being a sleepy
Veteran
Joined
Apr 3, 2013
Messages
1,464
Reaction score
1,290
First Language
Broken English.
Primarily Uses
N/A
@Amy Pond Is it part of your MMO? If it is, you might want to have some sliiightly wider paths. Especially if real-time mobs are in the area!
 
Last edited by a moderator:

TimmyTheNerd

Veteran
Veteran
Joined
Aug 16, 2012
Messages
182
Reaction score
111
First Language
English
Primarily Uses
The Tower of Trials




What the entrance looks like in game.
 

KanaX

Just being a sleepy
Veteran
Joined
Apr 3, 2013
Messages
1,464
Reaction score
1,290
First Language
Broken English.
Primarily Uses
N/A
@TimmyTheNerd You could use some ornaments on the tower :) Like some torches, banners, chains etc. A fuller field could work too!
The one issue I find with the tower itself is the height. Unless you plan on panning the camera to show its full length, it's impossible for the player to appreciate it.
 

Ikari

Noir Spiral
Veteran
Joined
Jul 8, 2012
Messages
616
Reaction score
121
First Language
English
Primarily Uses
N/A
Whoah. The 8th map and screenshots thread already? I feel pretty slow.


Well, might as well post some stuff here!

LibravsRaven.pngNew GameOver Resolution.pngReminiscence Title Screen.pngThisIsAWorkOfFiction.pngLibraAngelaMoving.pngLibravAngelavRaven.png
 
Last edited by a moderator:

KanaX

Just being a sleepy
Veteran
Joined
Apr 3, 2013
Messages
1,464
Reaction score
1,290
First Language
Broken English.
Primarily Uses
N/A
Started updating the project maps. Not going for ultra good quality, but I definetly apply everything I have learned.
Before:
 


After:
 


Finally able to pull of the "extremely messy" look I was going for. More cozy, realistic, with 100% less atrocious shrunken google images for paintings and fridges.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 3)

Latest Threads

Latest Profile Posts

Note to self: One lemon is enough to flavor my drink.
'I'm not homophobic, I'm not scared of me house.' - Peter Kay xD
When did anything under your mid-twenties become the new 10 years old? At least try to act like your old enough to sign a lease.
Having someone tell me that "Right clicking to save an image is soooo creepy" has got to be the weirdest thing I've heard this week.
Finally figured out how to make a signature with a pic that leads to a link, it's so cool! Click the image to check out my demo! :kaopride:

Forum statistics

Threads
98,182
Messages
950,181
Members
129,484
Latest member
AegeanCaos
Top