@Chaos Avian That's a really nice way to structure your map, I like the effect it has. I have to ask though- are all those tiles you're using from the rtp, or are some of them (the crumbling pillars and the tree trunks with the vines up them) edits?
@Fudge: Thanks!~ Actually apart from the second map (which uses a couple edits like the statue with the small vines around it and rocks/shrubs with pearls), it's all normal RTP with no edits. I just used the 'pseudo layers' to put the vines on the trees for example and the crumbling pillars are on Tile C of the Dungeon Tileset~
Testing out my evented portrait system which allows me to be able to create any kind of expression I want (like a hundred of them). I see a small flicker in the graphics when his face changes, I need to fix that, still wondering how.
@Celianna Nice work! Are you pre-loading your graphics? If not, you could try the following script call directly after using Show Picture in the event (which I am guessing that you are using).
this._waitMode = 'image';
In theory that should trigger a wait within the interpreter of the event until the ImageManager is finished loading and processing the bitmap used for the picture. I haven't tested that out, though. Might help, might not.
EDIT: Or the picture may be getting erased before the other is loaded, causing a few frame gap.
Practice, practice practice. Pretty big image btw. I'm not sure if I want to detail the balcony and the character or not, or just keep it as a silhouette. Thoughts? It's got a little more work and then I think it'll be done!
Hey guys, just wanting to know what everyone's opinions are on beds..
In the picture, I have one flush against the wall, and the other isn't. Only problem is, having it flush against the wall (which looks better imo) also kinda ruins the ability to have a little bed side cabinet next to the bed, because its either at the foot of the bed or would be embedded into the wall lol. What does everyone else do in this situation?