Game & Map Screenshots 8

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Yoraee

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My progress this month so far has been abysmal, so to make myself feel better, I made a gif of my already completed maps.


Parallax mapping in combination with events that do not align with the RMMV grid are proving extremely frustrating )-:  


Game 2016-09-19 23-09-55-03.gif
 
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Fudge

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@Chaos Avian That's a really nice way to structure your map, I like the effect it has. I have to ask though- are all those tiles you're using from the rtp, or are some of them (the crumbling pillars and the tree trunks with the vines up them) edits? 
 

Chaos Avian

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@Fudge: Thanks!~ Actually apart from the second map (which uses a couple edits like the statue with the small vines around it and rocks/shrubs with pearls), it's all normal RTP with no edits. I just used the 'pseudo layers' to put the vines on the trees for example and the crumbling pillars are on Tile C of the Dungeon Tileset~
 

Celianna

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Testing out my evented portrait system which allows me to be able to create any kind of expression I want (like a hundred of them). I see a small flicker in the graphics when his face changes, I need to fix that, still wondering how.
 

Ossra

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@Celianna Nice work! Are you pre-loading your graphics? If not, you could try the following script call directly after using Show Picture in the event (which I am guessing that you are using).


this._waitMode = 'image';




In theory that should trigger a wait within the interpreter of the event until the ImageManager is finished loading and processing the bitmap used for the picture. I haven't tested that out, though. Might help, might not.


EDIT: Or the picture may be getting erased before the other is loaded, causing a few frame gap.
 
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Luiishu535

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Wow, I've liked every screenshot on the entire page...kudos, guys. Come on, give yourselves a cookie; you deserve it.


Additional graphics and effects have been made for my current project, so I decided to give the first area a bit of a makeover.


 
 

SquallStorm

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@Chaos Avian Man that looks nice. I don't know why but that second map reminds me of Ruby Chronicles. I still cry a little knowing Ruby Chronicles is on hiatus. That's what made me love using RM.
 

Quigon

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Practice, practice practice. Pretty big image btw. I'm not sure if I want to detail the balcony and the character or not, or just keep it as a silhouette. Thoughts? It's got a little more work and then I think it'll be done!

 

Kes

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@Quigon I'd leave the balcony and character as is.  Very evocative, and I think details would detract from that.
 

Lycanimuss

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@Quigon nice graphics bro, really liked the futuristic atmosphere you make, well done!

I'm working with some parallax layers and animation parallax together, only a few tests for some scenes of my project! Thanks
 
 

bigcalsworld

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Hey guys, just wanting to know what everyone's opinions are on beds..


In the picture, I have one flush against the wall, and the other isn't. Only problem is, having it flush against the wall (which looks better imo) also kinda ruins the ability to have a little bed side cabinet next to the bed, because its either at the foot of the bed or would be embedded into the wall lol. What does everyone else do in this situation?

Capture.PNG
 

kovak

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Move the cabinet closer to the wall.
 
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