I'm trying to port the classic Refmap 16 pixel tile tilesets to the rpg maker mv to make an rpg maker 2000 look a like game in mv. This is one of my first test screenshots. I'm using the custom tile size addon to use 16 pixel tiles in mv.
It's been a while since I've seen those tilesets! Looks great, I always struggled to get my maps to look interesting in RM2k.
Here's two of my parallax maps; I'm a new mapper but I'm excited about these; they're not for playable moments, more like unplayable narrative moments or whatever. The last one is a raw map of a ship deck; I've got a lot of work to do to get it up to speed but Avery's tileset is wonderful!
@JPaulC I love your maps, the graphics and the whole atmosphere.
Now, that I've gotten my confidence back (briefly lost it when I saw those awesome maps), but I was like how silly I was being. I've done some updated for my maps and decided to post them. (^_^) I'll put the Grandfather's house, because that's undergone some major changes. I've really improved the walls, as I felt they were too boring with wood alone and changed the furniture to make it look a bit rustic. (I don't know why they are not as sharp, but it must be the forum.)
I've just finished organizing music files from a music Humble Bundle I purchased a while ago (putting in specific themed playlists, deleting from playlists, deciding which games they'll be used for. etc.). I'm feeling pretty confident that the sound design for my games will be up to high standards. Sound design seems to be relatively under-discussed as a topic in game development imo.
So I just got back from SeaWorld and I'm back to working on my game. I'm stuck on Shadowstar, mainly due to needing two more princesses... I have all the canon and toy princesses, plus Sunset Shimmer just for kicks. I decided not to include Cadence since this isn't in that era. But... I'm going to have to design two OCs now.
I'm looking at/working through a simple game tutorial. Town, dungeon, boss; town, dungeon, boss; etc. (Thanks, Yanfly!) I'm itching to make something complex but experience (and past disappointment!) tell me to go slow and learn.