I'm trying to port the classic Refmap 16 pixel tile tilesets to the rpg maker mv to make an rpg maker 2000 look a like game in mv. This is one of my first test screenshots. I'm using the custom tile size addon to use 16 pixel tiles in mv.
It's been a while since I've seen those tilesets! Looks great, I always struggled to get my maps to look interesting in RM2k.
Here's two of my parallax maps; I'm a new mapper but I'm excited about these; they're not for playable moments, more like unplayable narrative moments or whatever. The last one is a raw map of a ship deck; I've got a lot of work to do to get it up to speed but Avery's tileset is wonderful!
@JPaulC I love your maps, the graphics and the whole atmosphere.
Now, that I've gotten my confidence back (briefly lost it when I saw those awesome maps), but I was like how silly I was being. I've done some updated for my maps and decided to post them. (^_^) I'll put the Grandfather's house, because that's undergone some major changes. I've really improved the walls, as I felt they were too boring with wood alone and changed the furniture to make it look a bit rustic. (I don't know why they are not as sharp, but it must be the forum.)
I just watched a trailer for the upcoming 2021 JRPG Fantasian. They demonstrated an interesting mechanic where random encounters can be sent to a stockpile instead of fighting them right away, which can be emptied in a single battle string at the player's choice of timing.