Discussion in 'General Discussion' started by Celianna, May 22, 2016.
Yeah, it is~
EDIT: And thank you~
Thank you! ^^
Yes, you are right, I'm using MV (I've updated my profile too )
More on my tileset. It needs more stuffs.
Need to change colors and door size to fit in :<
@dsiver144 This is absolutely gorgeous!!!!
@kovak I like the beautiful colors and tints you've used! So pretty!
This is a work in progress of my aquatic temple. Some assets are still missing in this map
@dsiver144 It looks great, but I feel like there should be a wall separating the living space from the shop. Either that or move the entryway closer to the shop. The map has a kind of awkward invading someone's home to shop feel, LOL.
Still working on my refmap mv port. Heres a first interior test screenshot:
@beliziam: some of the furnitures are high up to the ceiling. Maybe you can add a stepladder so the characters can reach the top (if it were IRL)? Or simply make them lower.
I like how "clean" and colourful this is.
That looks interesting is the water/waterfalls animated?
btw how do I quote?
@JPaulC There are 2 ways. One is to select that portion of a post that you want to quote. When you do that a little black dialogue box appears asking you if you want to quote that. Click on it and the forum software will insert it into your reply, complete with the name etc. of the person you are quoting.
The second way is to click the 'Quote' button on the post you want. Big drawback is that it quotes the whole post. This is rarely necessary, and doing so makes loading the page slower and scrolling down longer - a nightmare for people accessing this on their phones. The further point to bear in mind is that the OP for this thread specifically asks that people do not quote images unless there is a very strong reason otherwise and then they should be in spoilers. Quoting whole posts would automatically include the images, and this slows down the page even more.
I would suggest, therefore, that you use the first method I've outlined.
@JPaulC Doing it this way with the @ is really the best way to do it. Sometimes you have to wait a second or delete the @ and start over for the names to show up when you start typing them.
@JPaulC It Isn't for the moment, but it will! I have to draw and animate it
Testing out moar custom gfx.
Redoing town map.
Halloween is upon us and I'm still not getting closer to finishing my chapter on Fear. My brain needs to get chugging if I'm ever going to see the Graveyard of Shadows rise.
At least the event-heavy, multi-layered nightmare that is Old Lefarnius is all complete, so I've got that going for me. Also, if you're wondering why there's pots on the roofs and walls and such, those are set in place to decrease the number of events I need to establish proper passability all the while being invisible in-game.
@PixelLuchi: I think it looks nice so far! You just want to watch out for the noticeable grid on the cliffs.
@Ronove: Yeah, it's really difficult to get cliffs right. xD That was my fourth or so attempt to 'break' the grid, lol. I'll just have to keep practicing.
I think it bears mentioning that you should stick to one style of ending cliffs. My personal recommendation would be to use what you've got for the dirt for the grass as well. The grass on the upper left hand corner causes the cliff to dip roughly 1/3 of a tile below the cliff next to it. I know you placed a chest there to disguise it, but my mind is still filling in the blank. Also I'd recommend making the grass along the top of the upper tiles of the cliffs more prominent so that they match up with the bottoms.
Another thing that's striking to me is that technically the curve of the tops of the cliffs would prevent the short one next to the path from sitting behind the cliff next to it. It should probably be combined at the upper left with the kind of cliff tile you used near the dirt. You might also increase the height of the cliff opposite it by one tile or combine it with the larger cliff next to it at the top, seeing as they'd be at the same height.
I would strongly recommend narrowing the width of the hallway by one to two tiles and moving the implied doorway/stairwell to line up with the door at the top.
This looks fantastic. I enjoy seeing RM2k3 projects in here. Are those custom tiles or RTP?
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