- Dec 4, 2015
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I literally searched for some big screen opening that made the credits official and showing I was a proud user but like if it was a bit like in big budget movies. XD I thought I would get Kadokawa and Degica, but THIS kinda covers Enterbrain and the engine as well. (I hate leaving anyone behind in my credits)Sure why not? It's just a mix match of EB resources with just a very minor personal touch. and I don't even know if that's the final version of what I'd be using. I'd be more than grateful to be on the credits though XD
Really cool! When it comes to having really dark shadows in your game you probably want to diffuse the edges a bit more - right now the shadows seem very harsh/hastily drawn. When I do shadows of that nature I tend to have two layers of shadows to blend the edges and get a bit of a creepier vibe.
I'd suggest checking out some screenshots of "The Witch's House" and "Blank Dream" - there's a lot of shadow/shading techniques you might like (although Witch's House is definitely more black-on-map in some areas).
Yeah, the road definitely looks weird. With any laid road you might want to just draw it in the editor - and then, if you want to make it look "overgrown" or whatever you can paint at the edges with grass or whatever else you like. Same with the dirt - make sure it's a layer below the additional painted grass - not on top.So I'm working on learning to parallax map, but one huge difficulty for me is in making good looking bridges. I've attached an example. Does anyone have some great tips and tutorials on making good looking bridges for maps?
Also, any guides on making the dirt more realistic, not like it is currently? I would like to get a realistic looking terrain, but dirt also seems to be one I struggle to figure out.
Edited 2 hours ago by Zonen
@Zonen I can think of one quick reason why your earth looks off. The path you have put in does not look like a formally laid path - edges are blurred, the shapes are very rounded. They look like the sort of paths that have been created by people walking. However, that would mean that the soil there is very thin, with stone just below the surface. That's not uncommon and is not a problem in itself. Where the problem may lie is that if the soil is that thin, then you are unlike to also have large patches of dirt showing, with no stones. You've mixed two very different sorts of terrain, and they clash.
Looking just at the dirt patches - they need to have edges which are more indistinct/blurred with perhaps odd bits of grass in them. At the moment they look like they've been laid down on top of the grass.