@Bloopy If I could suggest a further edit? Your cliffs are brown. That will be the basic rock formation of the whole area. However, your paths, which are where the grass has worn away to the soil underneath, shows grey rock. The two together don't work. It would probably be easier to edit the path tile than the cliffs, so personally I'd go that route and make the paths brown as well.
@Bloopy I agree and second Kes's recommendation to match the color family of the stone paths to the cliffs. It would harmonize the color scheme and be a bit more realistic as well. I do enjoy the flow and amount of decoration in your maps, though.
@PandaMaru I think this map is the perfect amount of having that overgrown and unkept look while still guiding the eye along nicely and not looking too crowded. I love finding all the little details and hidden objects throughout it.
Me, on the other hand, decided that I needed to practice more with dungeons and sadly came to a realization. My RTP chibi characters are way too small for this map, like I was using the RTP of an old maker in a new one. Note: I am not sure that I was able to make sure the levels of the wall fit and might have to edit if I find that I have errors.
I am a complete noob with RPGMaker.. I have been making games for years in Flash and am now making the transition to something usable on mobile devices. I happen to love RPGs so figured I would start with RPG Maker MV. But, it has only been a couple of weeks, so I could use some advice on my map.
I am trying to use parallax, although I have no idea how to make this work in the game yet. But, before I did that, I wanted to be sure people didn't find it too busy or too open or too... whatever.
There will be bunnies in the top left field, llamas in the top center, bee hives in the middle field and crops and chickens at the bottom. I followed a tutorial to do the parallax and found some tile sheets that I adored. Then I added shadows to give it more depth. Too Busy? Need highlights? I am approaching this from someone who just knows art and not RPGMaker, so any tips will be helpful.
Credit for fruit trees - Jodi
Credit for other trees and house - Schwarzenacht (Deviant Art)
@Dizzledorfs Overall I like the layout. Have you done some sort of editing to some of the tiles though? There's something about the cliff tiles that bothers my eyes, almost like a fuzziness to them. But perhaps I've just not look at large section of these cliffs before?
@mlogan Yeah, I noticed that too. It kind of looks like some of my earlier attempts at parallax mapping, where I'd try to export a map made in the editor as an image. The image would get downscaled, and when I upscaled it to be 48*48, it'd make everything a bit fuzzy. @Dizzledorfs Blurriness aside, I second what @mlogan says about the layout being nice.
Speaking of my attempts at parallax mapping, this is the latest version of a map I posted on Game & Map Screenshots #8. (Now with lighting effects courtesy of @Khas' lighting plugin). One version before the torches are lit, and one after they're lit. The sprites are placeholders (hopefully we'll eventually be able to have custom sprites).
As always, constructive criticism/feedback is always appreciated!
@Dizzledorfs Ah, much better. Now all the details are a lot crisper/clearer.
Now I'm trying to imagine what it'd look like with the bunnies, llamas, chickens, beehives, and crops added in. (I'm also wondering about where that hole with the vines coming out of it goes. Does it lead to a cave of secret items and treasure? Or is it just the hole where Farmer Joe has to fetch his chickens out from time to time when they escape and fall in?)
@GameFire When I get all the items put on there, I will post another picture. The game is an educational game (kids have to do math to finish their quests). The hole with the vines will lead down to a treasure and if they find all of the treasures, they get a badge. There is another hole that if they find that one, they will find a bunch of buried bones which turn out to belong to a dog which will then join their party. A lot of odd things going on because teachers would freak out if I made them actually battle. So, for my first RPGMaker game,... just exploring, no battles.
By the way, Your torches look awesome. In that picture, in the dark, the trees, or something, up on the hill look like eyeballs. Don't know if you did it on purpose, but it is pretty cool looking!
@Dizzledorfs There seems to be something off with your cliff heights. On the right side, the lower section is one tile high, but when you move to the left (where it drops down from the upper level) that has become 2 tiles high. Now go to the upper level, and it seems to be the same sort of thing. On the right the cliff is 2 high, but on the left of the waterfall it seems to be more like 3 high.
I think it would also help if you evented in some foam at the top and bottom of the waterfall.
@Drizzledorfs This may be a preference thing, but I'd tone down the "spray painted" effect of the grass tiles. I like the layout and level of decoration, but there appears to be something pretty fuzzy about the map overall and the grass might be contributing to that.
Does this ever happen to anyone?: your making a battle sprite [or any sprite] then when you mess something up you then see it as something diff, then working with it? its hard to say in words but it happens to me all the time