Game & Map Screenshots 9

Discussion in 'General Discussion' started by Celianna, Feb 4, 2017.

Thread Status:
Not open for further replies.
  1. Ksi

    Ksi ~RTP Princess~ Moderator

    Messages:
    2,005
    Likes Received:
    1,533
    Location:
    Australia
    First Language:
    English
    Trying to get the feel of backstreets maze-ish desert city/town.

    [​IMG]
    Of course there's no NPCs yet, but how's the general layout?
     
  2. kovak

    kovak Silverguard Veteran

    Messages:
    1,252
    Likes Received:
    1,555
    Location:
    I'm from the Hu3
    First Language:
    PT - EN
    Primarily Uses:
    RMMV
    @Ksi reminds me of AC 1, maybe you should look at its buildings to change a thing or 2
    Still pretty cool
     
  3. IAmJakeSauvage

    IAmJakeSauvage Veteran Veteran

    Messages:
    417
    Likes Received:
    669
    Location:
    Hamilton, ON
    First Language:
    English
    Primarily Uses:
    RMMV
    That's a sexy map.
     
  4. Ksi

    Ksi ~RTP Princess~ Moderator

    Messages:
    2,005
    Likes Received:
    1,533
    Location:
    Australia
    First Language:
    English
    I'd rather not have to purchase a game in order to figure out what you think I should change? Anything pop into your head that needs fixing, though? What kinds of things did you have in mind, exactly?

    I mean, I had a look at what screenshots I could find but they tend to be awnings, boxes/pots and ladders. Whilst I might add a few ladders here and there in other areas, I don't see a need to (ladders would mean there'd be a reason for someone to get to the higher roofs and there's nothing up there to require going up to the higher parts. All other parts are accessible through stairs within the houses themselves, leading to the top floors.)

    I suppose I could add some carpets hanging or clotheslines between houses (though that seems more a western thing than desert country - sand in clothing isn't great). Hm... maybe some barrels and boxes in addition to the jars? This is more of a slummy area so I don't imagine people want to leave valuables out to be taken, especially with most roofs being connected.
     
    Last edited: Apr 24, 2017
    RionFish likes this.
  5. Celianna

    Celianna Tileset artist Global Mod

    Messages:
    10,527
    Likes Received:
    5,533
    First Language:
    Dutch
    Primarily Uses:
    RMMV
    @Ksi: I like the layout so far, I like the ladders (but where can you get up in the first place?) Personally I would try to add darker buildings to break up the monotony of the map. Some colour would be nice, too! I used red doors for example in mine.
     
  6. Ksi

    Ksi ~RTP Princess~ Moderator

    Messages:
    2,005
    Likes Received:
    1,533
    Location:
    Australia
    First Language:
    English
    @Celianna: Some of the houses have stairs inside that lead up to the roofs. I might add a trapdoor over them since leaving them open to the wind and sand isn't a smart idea. XD
    Different coloured doors might be an idea for the richer districts, I guess. Definitely a little more colour here and there would be a good idea overall, though. There is some with the trees and jars, but the tint does kind of wash them out a bit. I'll experiment some more. Thanks!
     
  7. Celianna

    Celianna Tileset artist Global Mod

    Messages:
    10,527
    Likes Received:
    5,533
    First Language:
    Dutch
    Primarily Uses:
    RMMV
    @Ksi a fun little tidbit about ancient Egypt is that colour was used quite a lot in decorations, and as such, in homes as well, no matter how poor you were. So if you're drawing inspiration from Egypt, it wouldn't look out of place to add red coloured doors :)
     
  8. Ksi

    Ksi ~RTP Princess~ Moderator

    Messages:
    2,005
    Likes Received:
    1,533
    Location:
    Australia
    First Language:
    English
    @Celianna I actually knew that! ^.^
    I'm actually going more generic fantasy world desert town, but yeah, I'll see about adding some more colour here and there (carpets, paintwork in the richer areas, etc). o/
     
  9. blakebishop1989

    blakebishop1989 Villager Member

    Messages:
    27
    Likes Received:
    4
    First Language:
    english
    Using a combination of old and new Pioneer Valley Games resources.
    [​IMG]
    [​IMG][/IMG] [​IMG][/IMG]
     
  10. Marquise*

    Marquise* Veteran Veteran

    Messages:
    4,739
    Likes Received:
    8,065
    First Language:
    French-Canadian
    @Celianna I didn't thought you could do that in MV! At first I thought it was Comipo! :3
     
  11. IAmJakeSauvage

    IAmJakeSauvage Veteran Veteran

    Messages:
    417
    Likes Received:
    669
    Location:
    Hamilton, ON
    First Language:
    English
    Primarily Uses:
    RMMV
    Still pluggin' away~

    Screenshotr.png
     
    Rabosion, huubz, Loppa and 1 other person like this.
  12. Sharm

    Sharm Pixel Tile Artist Veteran

    Messages:
    12,615
    Likes Received:
    10,303
    Location:
    USA
    First Language:
    English
    Primarily Uses:
    N/A
    I don't think that the overlay works with that tileset, personally.
     
    J0pac likes this.
  13. Amarok

    Amarok Veteran Veteran

    Messages:
    288
    Likes Received:
    710
    Location:
    Spain
    First Language:
    Spanish
    Primarily Uses:
    RMMV
    Hello people, im just getting started with parallax mapping, so i did this map to test layers and all that, so far on this test map i have 4 layers.
    Below the sprites, above, shadows and fog/sunlight. Im using Soulpour Sleipnir mapping system for this.
    [​IMG]

    [​IMG]

    Im also testing the character sprites i will use for the game, just 3 frames wasnt enough so im using Galv frames and animation plugins to go a bit further than what rpg maker allows by default.

    [​IMG]
     
  14. IAmJakeSauvage

    IAmJakeSauvage Veteran Veteran

    Messages:
    417
    Likes Received:
    669
    Location:
    Hamilton, ON
    First Language:
    English
    Primarily Uses:
    RMMV
    That's fair! What don't you like about it/what can I do better?
     
  15. Sharm

    Sharm Pixel Tile Artist Veteran

    Messages:
    12,615
    Likes Received:
    10,303
    Location:
    USA
    First Language:
    English
    Primarily Uses:
    N/A
    I think some minor blending can work with pixel art, so light effects are usually fine, but it starts clashing the more detailed and/or textured it gets. I think either a flat overlay or a pixelated one.
     
    IAmJakeSauvage likes this.
  16. IAmJakeSauvage

    IAmJakeSauvage Veteran Veteran

    Messages:
    417
    Likes Received:
    669
    Location:
    Hamilton, ON
    First Language:
    English
    Primarily Uses:
    RMMV
    That's good feedback! I'll play around - I'll admit I've had trouble deciding what I like - more "noisey" layers or softer layers.

    EDIT: I should also say that there's a fog on this - and the opacity is higher than my other screens. I think that's throwing it off a little.
     
  17. GolfHacker

    GolfHacker Veteran Veteran

    Messages:
    484
    Likes Received:
    676
    Location:
    Michigan, USA
    First Language:
    English
    Primarily Uses:
    RMVXA
    @IAmJakeSauvage - sorry I'm a bit late, I haven't been on the forums much for the past few weeks. But I wanted to let you know I have been enjoying your screenshots and I love what you've been doing with the Time Fantasy tiles! I just stumbled across these tiles recently myself, and I like the look of them. I've been curious to see what can be done with them, so I appreciate you sharing your screenshots. I especially love what you did with the green fog in the chasm!
     
    huubz and IAmJakeSauvage like this.
  18. IAmJakeSauvage

    IAmJakeSauvage Veteran Veteran

    Messages:
    417
    Likes Received:
    669
    Location:
    Hamilton, ON
    First Language:
    English
    Primarily Uses:
    RMMV
    Thanks a lot - I really appreciate it! :kaothx:
     
  19. somenick

    somenick Veteran Veteran

    Messages:
    174
    Likes Received:
    85
    First Language:
    English
    @IAmJakeSauvage Yes, I think this darker color and less lively atmosphere matches better the feeling you are aiming for (if I am correct).
     
    IAmJakeSauvage likes this.
  20. Lithalean

    Lithalean Veteran Veteran

    Messages:
    39
    Likes Received:
    35
    Location:
    Los Angeles, CA
    First Language:
    English

    Attached Files:

Thread Status:
Not open for further replies.

Share This Page