Game & Map Screenshots 9

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IAmJakeSauvage

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@IAmJakeSauvage I absolutely love your Battle UI. It looks really good, but if I was to nit pick I'd say say your text used for damage seems a little inconsistent with the style of your command window and battle status window. Also, your spark spell effect follows that same suit as well with the rest of the look and feel. Regardless, looks very cool, well done!

@huubz The fading of those lights on the ship is a great touch, very cool. Though I would agree that it is a bit subtle. Being that they are on the edge of the map as well, the player is likely going to move down and may not notice them. Maybe make them a bit faster or add a flicker to draw attention (a rapid decrease then flare-up maybe)? Just thinking out loud. Also, both the ship interior and exterior look so great, very cool!

I've been working through the general look and feel of my recent project. I've stumbled upon an interesting look, though I'm not sure if it will clash with my fantasy theme. Always happy to hear people's thoughts!
Thanks for the feedback! I actually used the project's font to create the numbers - but have since edited them to look a bit better (they weren't bordered/shaded in that video) - and Spark is just a default database spell, I was using it for testing. :kaoluv:

EDIT: I read that wrong! I've already edited the damage numbers to use the same font as the rest of the project - I realized after posting the video that the old numbers are so smooth and painterly.

That menu looks really good - but I always associate dark greys like that with more of a futuristic setting (very steely) - I think if you change the color it'd look even better.
 

nkuroo

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can someone suggest me what can i do with the right part of this building?
 

IAmJakeSauvage

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can someone suggest me what can i do with the right part of this building?
Most buildings I've seen in real life are the same the whole way across - it's really rare to see otherwise unless you're looking at penthouse condos etc.
 

Celianna

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@nkuroo I like it, looks a lot better now! I like the window from your previous screenshot though, the one without the white frames. It's more pleasing to the eye as it grabs your attention less. I suggest taking the shadow tool, and making the part underneath the awning/roof completely dark, the part next to the wall I mean :)
 

Gonor

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@RocketKnight I like the style of your map. There's just two things I'd change.
The room looks like a living room so I'd add a carpet below the table and the sofa. It would make it a bit more comfy.
And the book shelf looks flat. Like it's a poster glued to the wall. Maybe you could try to add a bit more depth to it.

Oh, now I see the stove. Is it a single-room apartment?

And since I'm here, I'll post the very first shot of my current project The Night War - Therea Chronicles, Part I (Might change the title, though...)

The small expeditionary group finally arrives at their destination.
The screenshot is from the prologue of the game.
 
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huubz

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@Slimsy Platybus The flicker idea sounds pretty neat, I might just try that! :)

I like your menu! But agree with @IAmJakeSauvage that some other color might suit it better.
Maybe brown? I'm really bad with colors. Usually end up trying like hundred different combinations until things seem to click in place.

(no idea if I tagged people correctly, not really the most experienced with discussion boards)
 

IAmJakeSauvage

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@esby I'm loving that style. Show more as you continue to work with that!

I have been busy with my battle UI. This is a very rough first pass (no shadows yet :(), what do you guys think?
Yeeeah! That looks friggin' cool!
 

cabfe

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@Slimsy Platypus - I wonder why the hero's party is facing left on the battlefield but facing right in the combat turn bar on top of the screen.
 

Gonor

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@Gonor - Can you set the torch light to be below the characters? It looks really odd that the back of their heads are illuminated.
Yeah, I know. I need to try that...
Although, I admit that you get used to that after a while. :ewink:

@Slimsy Platybus Looking good! If I'd have to nitpick I would maybe make the enemy health bars a bit more shorter :)

Ship generator room, though I dunno how much it hits the "generator room" mark.
I really like the maps you posted here. The "dark SciFi-Theme" fits the tilesets and character perfectly.

Concerning the "generator room". The map itself looks really good but at first I thought it was some kind of control room or something like that.
For a generator room I guess I would try to have something bigger. Not necessarily "Star-Strek-Warp-Core-Big" but... bigger.
Also, maybe connect the red and blue "containers" (lack of a better word here) more clearly. I see the valve in the background but it doesn't really feel connected to them.
 

huubz

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Thanks for the feedback!

I feel the same, just kinda drawing a blank how to properly make a room that feels like a Generator / Engine room.

Would love to have some kind of bigger engine cores or something, but would have to figure out how to do those :)
 

RionFish

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@huubz overall I like it, although I agree it's not the most generator like. The suggestion of connecting the two tanks is a good one, and if you add some sorry of thrummm sound or something it could sell the generator bit.

But as a nitpick, if that's a monitor in the middle, the screen should realistically be facing down, toward the door. People by their very nature design things to take the least amount of steps possible, and having to go around a huge monitor just to see it is counter intuitive. If you do keep it at it's current orientation, the blue and red moving lights on the back of it (look to be) extraneous and likely serve no function. They aren't visible from the front of the screen, so someone using it wouldn't even be able to enjoy it from an aesthetic point of view.
 
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