- Joined
- Dec 4, 2015
- Messages
- 418
- Reaction score
- 671
- First Language
- English
- Primarily Uses
- RMMV
Thanks for the feedback! I actually used the project's font to create the numbers - but have since edited them to look a bit better (they weren't bordered/shaded in that video) - and Spark is just a default database spell, I was using it for testing.@IAmJakeSauvage I absolutely love your Battle UI. It looks really good, but if I was to nit pick I'd say say your text used for damage seems a little inconsistent with the style of your command window and battle status window. Also, your spark spell effect follows that same suit as well with the rest of the look and feel. Regardless, looks very cool, well done!
@huubz The fading of those lights on the ship is a great touch, very cool. Though I would agree that it is a bit subtle. Being that they are on the edge of the map as well, the player is likely going to move down and may not notice them. Maybe make them a bit faster or add a flicker to draw attention (a rapid decrease then flare-up maybe)? Just thinking out loud. Also, both the ship interior and exterior look so great, very cool!
I've been working through the general look and feel of my recent project. I've stumbled upon an interesting look, though I'm not sure if it will clash with my fantasy theme. Always happy to hear people's thoughts!
EDIT: I read that wrong! I've already edited the damage numbers to use the same font as the rest of the project - I realized after posting the video that the old numbers are so smooth and painterly.
That menu looks really good - but I always associate dark greys like that with more of a futuristic setting (very steely) - I think if you change the color it'd look even better.