First screen shot of Jake HardJaw Mystic Detective
Right now I am still testing to make sure everything I want to be down can be done lol but, the 3d isometric design is working perfectly! Granted this is only a test area but so far so good.
@callmedan Yes. You should always break a mass of anything like that up some. Create some small clearings with a few other ground tiles. It has been suggested a few times in the last couple pages of this thread.
Can someone make any comments on my map i threw here on Monday at 6:03 PM on page 49. positive / negative / fluff - anything. Just want to hear what people think about it.
Also: I'm new here, thanks for "likes"
@PersuaderGames This isn't the place to advertise for a game, it's a place to get feedback on full screens and maps. As such I've hidden your post. If you'd like to share a screen or map for critique you're welcome to post again.
We're good. Merged your double post. You might want to check out the Forum Rules and check out the stickies of any subforum you're about to post in so that you can avoid mistakes like this in the future. Since this place has so many people there are a lot of rules and guidelines to keep things organized.
My current style of world map for my game. This is just one of the two world maps I'm gonna want to have, the character having to switch between worlds as the story goes on. Feedback would be nice. Still in early development phase so it can and probably WILL change.
Sigh gonna have to scrap a big thing for my battle system but that's fine, I can event it all just gonna take more time than I'd like. But that just leaves room for more cosmetic stuff so it's not the worst thing in the world.
Writing a game about my trauma and I want to do a level about struggling with my sexuality. It's a horror game and each level is different with a different monster chase but I have no idea how to go about this level any ideas?