Game & Map Screenshots 9

Status
Not open for further replies.

Nutty171

Adept at ineptitude
Veteran
Joined
Mar 3, 2017
Messages
479
Reaction score
554
First Language
English
Primarily Uses
RMMV
@Tuomo L Oh, you get to name your partner? Cool! *She gets called Beans for the rest of the game* ... Oh... :p
 

dsiver144

Peaceful Days Dev
Veteran
Joined
Sep 19, 2013
Messages
263
Reaction score
826
First Language
Vietnamese
Primarily Uses
RMVXA
Been trying to recolor the tileset to match with Fall theme. Is it okay? (I haven't recolor the sakura-like tree, I have no idea how to recolor it)


 
Last edited:

cabfe

Cool Cat
Veteran
Joined
Jun 13, 2013
Messages
2,353
Reaction score
2,549
First Language
French
Primarily Uses
RMVXA
@dsiver144 - I'm not sure if the grass itself turns yellow everywhere in autumn but usually, it's not that yellow. There are still traces of green where I live.
Sakura trees in autumn turn yellowish like other trees, don't worry about that. :)
However, I have a problem with your sprites/bust combo. I have no idea who is talking right now, as they don't match at all. Maybe it's just a WIP though.
 

dsiver144

Peaceful Days Dev
Veteran
Joined
Sep 19, 2013
Messages
263
Reaction score
826
First Language
Vietnamese
Primarily Uses
RMVXA
@cabfe Thanks very much xD In my country, trees doesn't turn to any color. It's just green all time. I don't really know much about this.
And about the sprite/burst. I haven't draw a sprite for the burst. I just use a random sprite from my game lol.
 

Sharm

Pixel Tile Artist
Veteran
Joined
Nov 15, 2012
Messages
12,760
Reaction score
10,884
First Language
English
Primarily Uses
N/A
I think you should vary the color a bit. Autumn is more colorful than spring. Grass is green still but more yellowish brown than in the summer, pine, fir trees and juniper bushes don't change color at all (hence the name Evergreens), the non Evergreen trees and bushes will change different colors depending on the type ranging from a lemon yellow to a fire truck red. Cherry trees (Sakura), turn orange.
 

Nutty171

Adept at ineptitude
Veteran
Joined
Mar 3, 2017
Messages
479
Reaction score
554
First Language
English
Primarily Uses
RMMV
@Tuomo L The selection sound (when you move the selection) seems much louder than all the other music and sounds. And one more thing, if nobody in the city could defeat the witches, why does probably one of the better warriors (Edea) think that with help from some girl who just got out of training she can defeat the witches? If there's something in the plot later on that explains this, then that's fine, it just seems a little confusing here at the beginning.

@Arcmagik There's not much here, really... And what is here seems like it shouldn't be here. I don't see why a prison would have red carpets and banners all over the place, and also be as "sparkling" clean as it is... Plus, you're using both lamps and torches for lighting in the same room. That seems a bit odd...
 

somenick

Veteran
Veteran
Joined
Nov 2, 2014
Messages
198
Reaction score
98
First Language
English
Primarily Uses
Hmmm... I'm trying a different style, based on the RTP. Rather, recolors and reshades. Please tell me what you think about this cave, people.
sshotcave1.png
 

Arcmagik

Game Developer
Veteran
Joined
Sep 27, 2015
Messages
514
Reaction score
675
First Language
English
Primarily Uses
RMMV
@Nutty171 Fair points. It is a prison/fortress. There is a reason that I put banners though because the Meluvetian King is very showy to the point of gaurdiness in some cases. So some of the Meluvetian stuff ends up looking overboard for that reason. As for the red carpet... You are right. I followed it off the original 2k3 design. Which I should know better by now. I will have to look into adding some dirt and cracks to the tileset
 

Nutty171

Adept at ineptitude
Veteran
Joined
Mar 3, 2017
Messages
479
Reaction score
554
First Language
English
Primarily Uses
RMMV
@somenick There are numerous disconnected textures here and a tile error or two.
ERRORS.png
I've highlighted in the orange boxes all of your disconnected textures. Disconnected textures never look good. In red there's an autotile error, and the thing marked in the yellow box has pixels of different sizes, which are ugly. Also I noticed that the grayish rock formations' textures seem blurry. Am I sounding rude? I don't mean to be; art is really hard to do. It's just that disconnected textures are my worst nightmare. :p

@fizzly You have a few tile errors in your map too:
errors2.png Nothing too big, you just need to fix up the edges on those tree tiles, then the map will be really good! :)
 

fizzly

Veteran
Veteran
Joined
Mar 23, 2012
Messages
744
Reaction score
474
First Language
Polish
Primarily Uses
RMMV
@Nutty171 Yes, right, still need some polishing. Thanks for comment. :)
 

Tuomo L

Oldbie
Veteran
Joined
Aug 6, 2012
Messages
2,327
Reaction score
1,286
First Language
Finnish
Primarily Uses
RMMV
@Tuomo L The selection sound (when you move the selection) seems much louder than all the other music and sounds. And one more thing, if nobody in the city could defeat the witches, why does probably one of the better warriors (Edea) think that with help from some girl who just got out of training she can defeat the witches? If there's something in the plot later on that explains this, then that's fine, it just seems a little confusing here at the beginning.
Yeah, it actually wasn't (every voice played at 70%) but I ran it through a normalization after recording it.

Edea actually has a personal grudge towards the main villainess, she doesn't mind whoever can help her get that. She reveals the reason and bonds together with Gracie a bit when opening up to her own reasons later.

If you're wondering why she didn't go try stop the witches earlier, she actually wasn't there. She is not native to the city and it's revealed that she tracked the villainess to here after she caused epidemic among the people of Edea.

The people of Edea were test subjects with the epidemic that was later on used to take over the castle and its protectors.
 

Nutty171

Adept at ineptitude
Veteran
Joined
Mar 3, 2017
Messages
479
Reaction score
554
First Language
English
Primarily Uses
RMMV
@somenick The disconnected textures aren't as bad on this one, but there's a huge open space, I'd recommend condensing the map a little. :p
 

M.I.A.

Goofball Extraordinaire
Veteran
Joined
Jul 13, 2012
Messages
911
Reaction score
774
First Language
English
Primarily Uses
@fizzly Nice map! I hope you don't mind my asking, but where did you get that "fallen palm" leaf and Starfish? If it's ok to share, of course.
 

fizzly

Veteran
Veteran
Joined
Mar 23, 2012
Messages
744
Reaction score
474
First Language
Polish
Primarily Uses
RMMV
@fizzly Nice map! I hope you don't mind my asking, but where did you get that "fallen palm" leaf and Starfish? If it's ok to share, of course.
Draw it myself, could't find any so it was necessary ^^ Thanks for asking!
Starfish is from some icon found in internet, but don't remember where I found it.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 4)

Latest Threads

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,034
Messages
1,018,447
Members
137,820
Latest member
georg09byron
Top