Game & Map Screenshots 9

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Nisshoku

CEO NisshoTatsu Gaming
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@MobileSuitSonic If you don't mind my input, I would probably suggest adding more cliffs to the right side cliff, and then on those cliffs, add small details like trees, bushes, rocks etc. And don't make the cliffs all the same shape or size. Vary them so that there is a more natural feel to it. Maybe something like this:
Screenshot_6.png

And then for the stairs, I would spread the cracks out in random spots. If you keep them all to the same spot, then it looks a little off that one section is crumbling and decaying, and another is still intact. You can still have large cracked sections, but I would keep them to a minimum and focus more on random places for them. Like this picture:
Screenshot_5.png

These are just small quick maps I made to show you what I would suggest doing xD and they can actually be done a lot better than I have done them here. But they'll do for a quick demo of what I am talking about lol.

@Nutty171 I went and added more trees and now the map is really looking good. I also added a few lily pads into the river to give it more life and color.
Screenshot_7.png
Much more forest like now I think :D thanks for the earlier comments!
 
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Nutty171

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@drwho10 Your window must be larger than default. Do you resize or maximize the window when playtesting?

@Nisshoku I have woods in my backyard (I live out in the country), and there are so many trees that it's difficult to move around. If you want to see what I mean, I had posted a map earlier in this thread that's a forest map:
This should make michaelmartin341 happy. :p Crystal Woods ver. 2.0!
View attachment 66064 I am SO SO sorry but I had to turn it into a .jpg because the file was too big. (I also cropped it.) EDIT: Oops, there's half of a tree near the starting position. ¯\_(ツ)_/¯
See how I put trees pretty much wherever I could.
 

drwho10

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@Nutty171 I didn't, it was just like that to begin with, so I assumed that was the default.
 

Nutty171

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@drwho10 Hmm... Are you using a plugin to change the screen resolution? (such as YEP-Core Engine)
 

drwho10

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@Nutty171 nope, the only plugins I'm using are Khas's plugins (core, graphics and lighting effects) and the screenshot was taken before I added those, so I'm not sure what else could be causing it.
 

jonthefox

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So, I'm wondering if I could get away with using the 2k3 sprites and battlers with Ace's default tiles and battlebacks. Does this look decent to you guys, or is the resolution difference too much?

testAce.png
 

Sharm

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I personally can't stand mixed pixel sizes but some people don't even notice. You should have used buildings instead of nature to compare the two, since there's nothing to check for scale against.
 

Kes

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@Negi-Mox That's not bad, but if I could make a couple of suggestions?
Who builds rooms that irregular in shape? I suspect that you did it in order to make the room more visually interesting, but it ends up looking a bit odd. It also gives you a huge empty space.
That empty space - maybe move the desk down into it, after all, with that much space, why would anyone cram the desk up close to the bed? Most people prefer to work in a separate area if they have the opportunity. Perhaps have an armchair next to a small table with a book on it? Again people might want to relax in their room.
You have the back window spartially obscured by the bed. That is unlikely to happen, people want the light. I'd move it to the left where you have books and scrolls at the moment. Put them into a half-sized bookcase near the relocated desk.
Ideally, though, you would move things around and reduce the overall space as well by making the room less deep and more regular in shape.
You have quite luxuorious walls, but a very plain, utilitarian tile for the floor, one that's often used for places like kitchens. I'd go for something more wealthy looking. And/or maybe another area of carpet?
 

Negi-Mox

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@Kes thanks for the feed back all you said I can't understand can you make a sketch or something like that?
 

Kes

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@Negi-Mox Nope, sorry, don't have time.
On the shape of the room, what I meant was: Straighten out the bottom wall. Remove the extra wiggle in the wall by the coat on a stand.
Changing the location of your objects (window, desk etc.) should be straightforward.
 

Negi-Mox

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@Kes thank for feedback and i'am launching my game demo very soon.
 

Jiffy

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Drew some tilesets for my platformer minigame. Need some feedback.
Capture.PNG
Credits: Player sprite and cave background from gameartpartners.com
 

Rabosion

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@Jiffy , looks like a fun minigame. I like the look of it. The blue background seems a bit bare though (in my opinion) , maybe fill it up a tiny bit.

@dsiver144 Another lovely map. Well done!

And after a long hiatus, I decided to continue with the house for the lovely grandparents from last time. Now I've finally finished the exterior of the house. I tried to include resources from as many artists as possible (from the forums) as my way of thanking all the resource contributors on the forums. You all gave and gave, so I hope this tribute does your resources justice.:)

As for the map, what are your thoughts on it? Are there any goof-ups ? What can I do to try make it better?

Edit again. It seems both the link and my upload failed... oh no...;_;
 
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Caitlin

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@Rabosion I wish I could give feed back, but it won't let me see the image. (-_-')

@jonthefox There are times when you can mix graphics, except to be honest, I don't think this is one of them. <---Queen of mismatching graphics, badly when she first started.

Anyway, I have a store, and I am NOT entirely sure if I have enough in it to make it look like a store (one side sells vegetables and the other side sell fruits. Before anyone wonders why, I'll explain. The owners were previously married, but got divorced a couple of years back, only they didn't want their children to suffer or their business, so they split it. One side is her living space with her children and the other is her ex-husband's living space.

Map011.png
 

Nutty171

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@Caitlin First things first, get rid of those horrendous shadows. MV's default shadows are terrible, terrible, terrible. Especially indoors where they make no sense. Otherwise, I think it's pretty good, but I think the player should be able to walk straight between shops without needing to go around a table. :p
 
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