@Caitlin Okay, the shadows thing is my opinion, but there is some objectivity to why they're ugly. (Note that I'm still biased against MV shadows, I'm just trying to get you to get rid of them. I hate them THAT much. Keep in mind that this isn't a blind hatred, and please, listen well to what I have to say.) First of all, they make no sense at all. Shadows are cast by objects between the ground and the light source. These MV shadows here are supposedly shadows of the walls, right? Meaning the walls cast a shadow on the floor that doesn't cover the whole floor, implying that there is no ceiling. Also, those shadows are cast on the floor, yes, but not the shelves and sacks. So they make no sense as shadows. What are they then? Dark parts of the floor next to the walls. Which also have no reason to exist. You're saying that they add depth to the map, eh? I believe it's safe to assume that you mean that the shadows help to distinguish between the floor and the walls and give the illusion that the wall is higher than the floor. And I agree with you, that without the shadows some depth is lost. But it doesn't really do well when it's only up against one wall. Thus when you're on the right side of the room, it still has that flat feel. Am I suggesting that you add shadows all the way around? Absolutely not. The shadows are way too big for that purpose. I propose an alternate solution. Instead of this autotile, for example:

You use an edit similar to this:

That way the illusion of depth is achieved, and you don't have to use those hideous shadows.
This may seem rant-y, and sorry about that. MV's default shadows are, however, horrible. You shouldn't use them under any circumstances.