Too much as a title screen?
No the water is not contaminated but i was saying to myself it's ok to have a color like this because it's a backwater. But now that ur saying that it's illogical to get a clear backwater (we can see the rock in the bed), i will change the color. Thank you for your feedback !@Dusttt It's a good beginning, but I was wondering - on my monitor the water is a rather lurid green, like it's been heavily contaminated with something. Is that the intended effect?
What I've found to be your best bet when using hard to read fonts like various gothic fonts is you want to make the font color stand out on the background color. What I see there is your bevel, shadow, and font are all that brownish tone, which makes them all kind of blend together and make it harder to read.Yeah. That’s what I thought. Back to the drawing board!
I think it looks very nice and I love the tilesetOven, I mean death ray.
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And the first town
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I tried the ones that were included but their positions were all wonky and they looked weird.I think it looks very nice and I love the tileset(almost used it for my own game before I decided to go custom).
I would, however, suggest using taller door sprites. They look rather odd with the windows... Doing so you'd probably need to raise the height of the buildings a little to make it work so I don't know if it's worth the effort. Maybe use smaller windows instead.
Because that's what they are, heh. I dunno, I think there's otherwise really empty patches and I don't want to just clutter my town with stones.In a town with immaculate grass, an elaborate fountain, and lots of lamp posts, I find it hard to believe that a decaying log would be left lying there, also the dead tree trunk. They are so incongruous that they give the feeling that they have been put there simply to fill up a lot of empty space.