Game & Map Screenshots 9

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Kes

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@A-Moonless-Night I'm having problems with your pillars. I am assuming that their function is to support the wider sections of the bridge Take the top pair. The right hand one is 2 tiles further back than the left one. But the section of bridge that they are supporting goes straight across, requiring them to have an identical footing, which they don't have. For the pair at the front, if I am interpreting the tiles correctly, the left one is standing on a bit of (flooded) cliff, and that is why it appears to be shorter than the other. However, it is standing right on the very edge of the cliff which, being curved, could not support it without crumbling away.

Unless this bridge is sloping, there is an overall problem of heights because the cliffs are 3 levels high at the top and only 2 levels high at the bottom.
 

SomaelCK

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@SomaelCK post more robodogs
More robodoggo incoming, no worry!

Here's a battleback and enemy I just finished!
Fallout 3 flashback intensifies*
Nice animation and art style, as always! :D

Added custom light effects in my game and tested on the same map, same position. I'm pleased with the end result.

Day with mellow orange global light.


Night with intense neon glows.
 

jayray

Jay Ray Games and Art Design- Oklahoma City, OK
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Here we go...

My game uses PVGames' Medieval graphics sets, and I also went to work making it all work with SRDude's Character Creator EX. After moving quite a few things around, and editing some items in the plugin... I wanted to share a screenshot of how my character creator scene is shaping up...

 

cabfe

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@Kim_Shyuen - Nice work on the lighting and shadowing. Subtle as they should be. :thumbsup-right:
One little bit of nitpicking: in the first picture, about the lights in the back between the pillars.
The first one is OK, but the others should cast light on the pillar/painting next to them too.
 

Plueschkatze

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Working on my first, small, commercial project... My lovely little heroin still needs some actual clothing, so I just added something real quick so she's not naked :3
Also, there's still a waterfall missing ;)

 

cabfe

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@Plueschkatze What is the purpose of the wooden "pier" or whatever it's called?
It's clearly not a bridge, as the opposed side is not on the same level.
Is it just a touristic attraction to watch the waterfall?
 

Plueschkatze

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@cabfe no, it's actually neither, it has a purpose tho, which is story relevant. It's basically been build to throw people down into the cliff. ;) (after sentencing them to death)
 

Kim_Shyuen

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@Kim_Shyuen - Nice work on the lighting and shadowing. Subtle as they should be. :thumbsup-right:
One little bit of nitpicking: in the first picture, about the lights in the back between the pillars.
The first one is OK, but the others should cast light on the pillar/painting next to them too.
@Kim_Shyuen
Take out the default shadows the editor adds in. They don’t fit with your light sources. Other than that I think the maps look awesome!
aww,I didn't realize that detail!Thanks for advising XD
 

Dusttt

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@Kim_Shyuen I love the style but there is no symmetry in your map and it's building. U should use symmetry for the columns.
 

pandadodod

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Hello everyone. I'll be posting the Witch town in the game we are making.
Trigger Warning: Noobie Mappping!!!



P.S. I figured out that having others criticize your work is a road to improvement rather than hiding your works in the rock.
I would love to comment on the maps before me.. But, I'm a total noob so...
 

DarkHunter

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Hello guys! How about look "Abonddo Rich Town"?
20171203004644_1.jpg 20171203004649_1.jpg ]
 
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