@Mieze Both of your maps are lovely; great use of the RTP. My only suggestion for this latest map is that the bright green grass at the bottom is quite jarring, so I'd suggest transitioning that with some of the snow grass, perhaps. Also, check the cliff heights at the bottom right; looks like the green cliff is the wrong height (see the bottom).
@Mieze Talking about cliffs' height, there is the same elevation issue in the top left area. The cliff is 2 tiles high even in the upper part of town.
And, if it's used/visited, you can add a path leading to the tower in the forest up north.
Getting sidetracked again. Thought I'd try improving my mapping with Celianna's tiles.
The houses are not the prebuilt ones but edited and hacked together instead.
For the ground I created six layers. Woodchip, thick grass, dirty grass, lawn grass, dirt path and rocky underlay.
I then created suitable clearings in each layer, until I got to the lawn grass. I used a light eraser to erase individual lines from each house to each other, and to the road, imagining I was a person walking around the map.
Doing this enough times created some natural desire lines and a realistic square in the middle of the village, rather than just starting by erasing that.
@Mieze The southern areas have several levels of height, going down, but they start at sea level.
Are those areas below sea level on purpose? It does happen IRL, but I'm not sure if that's your intention.
Thanks for your review.
I was checking the trailer for details and as the woman shut the door at the exact moment the song I was hearing said "you slim the door" and I couldn't resist to add it there. And I used this idea one more time on another scene.