Game & Map Screenshots

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Lone Wolf

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@Bird Eater: If that's all evented, well done! I will warn you that it looks a bit to complicated for the sort of puzzle I like seeing in RPGs. Big puzzles are cool, but they have a tendency to bring a game's forward momentum to a halt. Anyone who's played FFXIII-2 can tell you all about the horrors of the clock stopping puzzle. If this is an early game puzzle, I'd quit, even with instructions written down somewhere.

If you're still working on it, though, a few things:

- Make the spacing between numbers bigger. If you left 1 tile blank in between each number, the player would have a much clearer idea of what's going on, and more working area to push the mirrors. Also, the horizontal numbers are kind of blending together on the bottom. Maybe give them a base, like a tablet or something.

- Make it smaller. The first time a player sees a puzzle like this, it should be a 2x2 grid, to warm players up to the idea. If you've done that already, that footage should go at the start of your trailer as you build up to the larger stuff.

But if we're going to talk about clutter:

I had a really slow weekend.
 

PixelLuchi

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Image deleted.
 
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Celianna

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@Birdeater: if you evented that, then I encourage you to make a tutorial out of it and post it on the site. It's always cool to see evented systems like that :)
 
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Milkdud

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@Luchino-chan: Beautiful looking map as usual. No issues for me.
 
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Nemau

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@Luchino-chan: your mapping is quite good, but I don't like the shades and lights effects you add. :o
 

Bird Eater

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@Luchino-chan: You might want to add a railing to the south side of the bride, but if it was your intention to leave it out, don't mind me. The colours you use are really pretty, kind of gives off a dreamy feeling...

@Lone Wolf: I agree that this one's a bit too hard to be a storyline puzzle, so I've made it an optional puzzle. Adding more space would make the puzzle not fully visible on the screen, so I've chosen not to do that. Great idea to add some build-up smaller puzzle thingies, will do that, thanks.

@Celianna: Uhm... I not entirely sure if I'll do that, as it'll probably be a HUGE tutorial... The amount of lines of eventing-code that runs in every tile of the grid is about 1100. Is it possible just to make a sample project with this system-thingy in it with a few guidelines? I don't think I would want to type in or screenshot copy-paste and explain every line I inserted... I do want to contribute it, though, if it makes people happy. Giving back to the community gives everyone warm and fuzzy feelings.
 
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Celianna

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@Bird Eater: I think if you explain the fundamentals with comments inside the events, then it could pass as a tutorial. But it's your choice! I just like seeing cool evented systems around here :)
 

Gailbraithe

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@Bird Eater: I'd love to see the code, even without explanation. It might be a herculean effort to reverse engineer it and figure out what you did, but at least the code would give people a place to start. And Celianna's right, if you just nested some comments (ala "This section resets the position of the mirrors") it'd be a tremendously valuable resource.
 

Necromus

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Working on a menu, don't mind the names and probably not even the faces, no idea how those might end up in the end.

 

Indrah

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@Necromus: Hey nice! I'm digging it.

The only thing I could say is perhaps thicken the hp/sp/nextlevel bars (so there's not as much empty space below them) and perhaps color the character names and the Map name in Location. The rest, looks reat.

(Depending on the game's setting I'd change the Save and Options icons too, but that's just me being nitpicky :I)
 
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Necromus

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@Necromus: Hey nice! I'm digging it.

The only thing I could say is perhaps thicken the hp/sp/nextlevel bars (so there's not as much empty space below them) and perhaps color the character names and the Map name in Location. The rest, looks reat.

(Depending on the game's setting I'd change the Save and Options icons too, but that's just me being nitpicky :I)
I think something lacks a bit more color too, imma try something out.

The bars are pretty much the same size as the standart menu i think, and i like them slim and dunno...agile? lol

I understand where you're coming from with the icons tho, just well save and options don't really fit into any kind of setting imo.

Its just a "game" thing, aside from a normal medival or whatever setting.

If u have ideas for those 2 then let me hear them, i got literally thousands of icons at my disposal, i just need to know what to look for heh.
 

Indrah

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Save: Any kind of book /writing plume/writing stationary, if the pariticulat game uses a special save system you may want to use that (for example crystals, special saving rocks, bonfires, etc)

Options: Toolboxes, actual tools (hammers were in medieval times too, right)

If you change the save to a book-realated stuff you may want to change the Bestiary icon to something monster related (like a monster face? I dunno).

If you want to put more work into the icons, then maybe you should smooth out their cooloring (I'm not a big expert on graphical details, but the Talent and Tutorial Icons have different coloring/feeling than the rest)
 

Gailbraithe

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If you change the save to a book-realated stuff you may want to change the Bestiary icon to something monster related (like a monster face? I dunno).
A paw-print, universal symbol for monster tracking.
 

Weem

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Well, testing out some RTP edits for a redo of some old maps:



 

Ksi

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Those edits are really nice! I especially love the tree autotiles, plants and that webbing~
 

Pirose

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Just RTP Map

First Time Map >,<

 

Nemau

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@Necromus: very good menu! Simple, clear, beautiful, as all game menus must to be.

@Raith: I like it too, good mapping. ;-)

@Pirose: that's not bad for a first time I think. Just remember one thing: for a same little element (plant...), use it a lot or don't use it. Cause the loneless of an element makes it important, and a little plant doesn't have to be important. My english is limited, I hope your understand anyway. ^^'
 
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Indrah

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@Necromus: Just noticed the Help line at the top. Maybe color that too?

I dont like the names aligned to the rightm personally, they're too far from the faces to be intuitive.

(The talents and options icon still have doifferent coloring, but other than that it looks good)
 

BulletPlus

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@Necromus - that looks very nice.

@Raith - i like your mapping. but i think mixing rtp and mack/xp is not a good idea.
 
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