@quigon: I like the snow map! It's chaotic enough not to be stiff, BUT! It's strange that there is no intuitive road the the castle (if that's what it is) to...wherever. down I suppose. If the road is supposed to be that, planting a tent smack in the middle of it seems off (and such a big castle gate wouls seem to merit a wide-ish road, I think.
@Lunarea: I loves it <3 The only thing that seems strange is the flower bottle spams all over the map (the one besides a chais is specially wtf). Also the two chandeliers (or light sources, whatver they are) attached to the window on the right look...off. You already hace a ceiling chandelier right there, why add more light sources? And if I'm not wrong, those are attached to WALLS, making the perspective a bit wonky when attaching them to a frontal surface like the window.
@Amrod: Overall nice. Design is good, but you have way too much empty space overall, specially in hallways. SInce the floor tiles don't change much, this shows up a lot (especially in th first screenshot). If an area has nothing to decorate, simply cut it short. Better than it looking empty.
Besdes the first screen (with the extremely empty hallway) the rest look fine. Not stellar (they're very absic and have next to no decoration or little details) but correct. You get too much repetition of the same tile (too many water basins in the second screenshot, for example) and when it's a piece of furniture that's not "common" (such as the basin) It shows up a lot, like if you repeated a water well seven times in a village (it would look weird).