Game & Map Screenshots

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Shaz

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@Coffee Straw LuZi,

your map looks gorgeous! The only thing that seems not quite right is that the floors are so shiny to give a VERY good reflection of the walls and doors, but there are no reflections for the characters. It makes them look like they're floating.

I'm also not sure what the dark line is that goes across the room at the feet of the lowest person. It doesn't look like it's a reflection of anything, and it doesn't look like a change in the flooring material. Maybe it's the edge of a rug? But then reflections shouldn't extend onto the rug.
 

Levi

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Hello.

Here are some screen grabs of my first game. I started making this game last weekend. I've spent maybe 6-10 hours in RM so far. I'd like to post a video of it, but the screen recording programs I've found make my game lag to high hell for some reason.

*Note* Some were snapped from inside the RM program, not from the game itself, so they may lack some icons due to events not being displayed. The colors may be off in those as well, since I color correct in game.

Please critique these to the moon and back... if you wish to do so.

Edit: [Clarification] My idea for this map: Way back when, in this town, a river was dug for some unclear reason. The river is fed by the ocean and runs all through town, and then into and under the Town Hall (which wasn't the Town Hall at the time that the river was made). Of course, as per common RPG practice, there is a dark reason as to why.

A good deal of the interactions that occurs in this town (other than the lolly-gagging and tom-foolery) involve finding out all of the townsfolk's ideas/beliefs as to why the river was dug. An old man, who's house was demolished during the creation of the river, claims that it was for the sake of "elegance" and that the town will fall due to it's vanity. Many others believe and/or conjure up various conspiracy theories. Some simply don't care.

Anyways, I could go on and on about my ideas...

Stitched together map. Missing some bits and pieces...

The Rest...

First Map



First Town



First Room



First Room/Basement

Beach



Another Beach



Town Transition



Inn

Town Center



Town Center/Well



Town Hall



Zen Room



View point



View Point / Bottom

edit: Nearly forgot!! Credit to Celianna and Kalez for some of the tiles.
 
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Shiro

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@Levi W: Alot of your maps have a bunch of wide open empty place, i recommend filling that space or in the case of the inside maps making them smaller.



The small town of andel, plase dont say add gaps to the trees, i know that already.
 

punram

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@Levi W

I agree with Shiro, there are some areas which could be filled up with some flora (such as the viewpoint map) but I have to say, I love your creative use of the shadow brush. The sunset effect and the angled shadow really sets that map off well for me.
 

Ooda

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@Shiro: IMO, I think the trees are fine, I would use up the space around to town for more buildings though, I know its meant to be a "small" town, but it just doesnt seem like theres enough man-made stuff around the town as opposed to the environment:3

Oookay. Here we go. This happened when I had started listening to my Chiptune Playlist:



Pretty.. NES-talgic (Ohyeah I went there)

As you can see, I didn't do much to the nifty HUD at the top, nor did I have time to sprite cars to make it seem more like a city.
 

Levi

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@Shiro

Thanks for the advice!

@LordBagardo

Thanks! The Shadows take a long time... especially since when I modify some parts of the map, the shadows to the right of that area tend to "reset" or just mess up. So there's a lot of re-doing the shadow.

Last night I got started on the second part of the Town Center (exit right) and also tweaked a few of the maps... so I may post one or two screenshots of the new/updated stuff later today.

edit: @Ooda

:wub: *Drool* That's awesome! I need to search around a bit more and see what Tile-sets I can find. Or, maybe try and make a few!
 
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Leumas

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@Shiro,

Add gaps to the trees. Immediately. Kidding, but seriously, add gaps to those trees, or maybe trim the borderline ones down as they're not necessary considering the player won't be able to see them.

Maybe remove the trees that overlap the fences too, it doesn't look good. The area looks pretty plain, so maybe heed your own advice and fill up the areas a bit with some more plants, trees, etc. The path is also too straight and it's not broken off anywhere, maybe just break it down a bit, the player will know where to go regardless of how strictly drawn the path is. With a vegetable field that size, I suggest breaking it down more and portioning it with signs and fences, well maybe not signs, but fences. Don't forget a well, some scarecrows, barrels, baskets etc. Then again, you could just trim it down completely judging by the fact that the town wouldn't need that much food as it's not very large.
 

Shiro

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@Ooda: I took your advice and added more buildings, I digg that look your going for with yours, so unique.

@Leumas: I think the trees overlapping the fences is fine, considering the trees on ground level would appear quite large and hang over the fence. Also there's not enough room to bend the path anymore then i have. People generally tend to walk in straight lines, so putting a jolt in the path in such a small area would look worse then a straight line.

I did extend the farm however to fill in more space.

 

Ooda

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@Shiro: That looks awesome! And thanks, I've been thinking what to do with it, It originally started as an over-the-top GTA-style game, but pulling that scale off in Rpg Maker doesn't really work well without a lot of work;)

On that note, thanks to everyone else who responded + Liked the post :3
 

Leumas

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@Shiro,

In my opinion, the shadows on the trees however, don't make it look very appealing, or realistic.

With regards to the path, I meant something like the following as a quick example:



With that example, it would also make the fact that the house behind the church doesn't have a pathway, a little more realistic and bearable.
 

mlogan

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@Shiro - I think the paths look just fine, as well as the trees hanging over the fence.

@Leumas - Personally, I think the paths in your pic are way too broken up. In real life you are not going to see a well traveled path like that. People take the shortest distance between two points, which is a straight line. Occasional jags in a path are good, but not that many.
 

Levi

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@mlogan

I agree in regards to Leumas' paths. Too 'chaotic' for my taste. I understand that a certain level of realism can be found by avoiding complete perfection, but keep it within reason. Subtlety should be the key... less is more when it comes to some things.
 

Leumas

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In my defence, that was a very rough picture explanation. I agree that it's not the best, but maybe if the two types of pathway met in the middle? Hmm. Meh, it's just my opinion, just trying to offer some criticism :)
 

Levi

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In my defence, that was a very rough picture explanation. I agree that it's not the best, but maybe if the two types of pathway met in the middle? Hmm. Meh, it's just my opinion, just trying to offer some criticism :)
That could work... I think it's just the density of the paths that makes a look a bit off... since it's a small-ish map. But I do agree that "broken" and partial paths look nice :) .
 

Quigon

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@AK - That is a VERY COOL world map. Would love to know how to do that. Is it just an overview or is it interactive? I like the map too, it seems a little bare though.

Here's my evented skill point system D: Rather than having a seperate scene for it I decided a map would be a good idea because of story related reasons, was just wondering if everything was nice and balanced in terms of the HUD & map!



(Ignore the two women too >.< )
 
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Elements

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It looks great~ but I think you should align the boxes, they're kinda everywhere atm, Perhaps to the left? Since I get the idea that you want to leave the center map area visible
 

AK47

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@Quigon: Looks great, I also like the starlit background. Maybe you can move the boxes around a little, you could move the resource box a bit over to the left and the parameter box could go in it's place (bottom right).

As for the world map, the region boxes change color depending on who is control of that region. The boxes are just seperate overlay images that change according to a variable.

Thanks.
 
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Todd

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A town in my current game. The missing spot is were the river will be.

Town.png
 

Leumas

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@Todd,

The map is very, very plain. There isn't a lot of detail and the trees aare extremely repetitive. You're parallaxing, right? Run away with it! Go crazy, add tons of detail everywhere! There are hardly any flowers and you really need to either make everything smaller, or add more detail into the little square with shops and such because it's too plain. You're really not doing the tiles justice. Add a hell of a lot more detail and come back to us with an updated shot, I always find it easier to remove unwanted things than add something you're happy with. Very nice try though, the place itself in my opinion is well laid out.
 
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