Wouldn't the torch be lighting the shadow to it's left?@AK - That is a VERY COOL world map. Would love to know how to do that. Is it just an overview or is it interactive? I like the map too, it seems a little bare though.
Here's my evented skill point system D: Rather than having a seperate scene for it I decided a map would be a good idea because of story related reasons, was just wondering if everything was nice and balanced in terms of the HUD & map!
![]()
(Ignore the two women too >.< )
Me like. :3Redone world map. :3
Redone world map. :3![]()
The new title screen. Cursor is a placeholder.
![]()
Seconded. The map is good, but some shift-mapping would be nice.This always gets on my nerves. Does it really go snow - dirt - snow? I mean, is this how it would be at a normal bridge? I'd touch this up if I were you.The rest looks A-OK good job.
I do not speak a word of Spanish, but can tell you that nothing is lost in not being able to read the words in your video. It is breathtaking, and I only hope to be able to create something as nice!This my trailer of my game Dragon Slayer Gaiden (DSG) in 2k3
I like dungeons that reward the player for exploring every inch. These seem very confusing to navigate and seems like it would be pretty easy to get lost in them, and get frustrated in. They seem to do anything but reward you for exploring.The first dungeon for my game.
The 2nd? dungeon:
OUCH! But thanks for the feedback anyway.I'll be blunt: these look TERRIBLY boring.
I like dungeons that reward the player for exploring every inch. These seem very confusing to navigate and seems like it would be pretty easy to get lost in them, and get frustrated in. They seem to do anything but reward you for exploring.![]()
These are still incomplete though (except for the cemetery).Try drawing out a dungeon path on a piece of paper. Include wrong and right routes, point the player in the right direction, but then reward the player for taking the time to go down wrong routes (or make them feel less angry about getting lost).
Repetitive, mindless dungeons are only going to make people quit playing :c
Thanks for the compliment.Nice use of the random dungeon generator 8|
Yeah! Treasure chests, recovery springs, save points... stuff like that!These are still incomplete though (except for the cemetery).Is the treasure with an item good enough for a reward for wrong direction? What I mean is these's a treasure in dead end portions of the map.