@Indrah Ooh that looks purdy. Very nice mountains that don't look squarish like VX should. Is it navigable by walking on the world map? Or is it just a text choice?
@SOC Yeah you could decrease the map size by maybe 1.5x. Also utilize shift-mapping to the best of your ability to make it not look like you've just pasted a bunch of tiles in random places. Everything must have its purpose, yeah?
@RavenTDA Your screens are amazing. You've got nice lighting effects, a beautiful tileset, just beautiful. The WIP map should have some, like, vendors and stuff or beggars. It would look nice with some wooden stands with item shops in them, in my opinion. To make it look real bustling-like and stuff. But otherwise, superb.
@Samven Your screen is pretty good. You use the RTP quite well, and it feels legit. You could add a tint to the screen, maybe a kind of vibrancy of colours, accentuate the browns in the sand. Otherwise it looks just peachy. Actually, you might add a few pots outside for people to store their goods in. Would fill the space between the path and the cliff. Just a suggestion.
OK, now for my screenshot:
The above is an in-progress planning of the world where my game is set. Basically, you're a chicken roaming a deserted village, gobbling up seeds wherever they are placed. This map actually consists of about 15-20 maps with the size 17x13, and there's a kind of seamless transition between each map. I plan on having up to 1000 maps, because I created about 20 in about 2 days, so 100 days is a good goal. Once you have collected all the seeds, you can leave the town.
It's kind of meant to satisfy those with a wandering spirit, and want just pure exploration. But it also caters to those item junkies that have to collect every last seed, and will explore every nook and cranny of the place to get it. This screenshot does not include the dungeon in progress, and interiors.