Game & Map Screenshots

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Shablo5

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@Shablo5

Ahh I can see how hard it will be to make that bridge look natural, at least the edge meeting at the sand anyways.

Maybe add some form of support pillars on either end of the bridge.
But how would I put that when we're looking at a top down view? Where would the support beams go?
 

SolarGale

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@Shablo5

Yeah that's a problem.

My imagination an creativity are pretty dull, right now at least.....

Though with a quick google search i found this image of a map you can use as reference:

http://rpgmaker.net/...Sample__059.jpg

kinda similar to the vertical bridge there. Though of course with pillars of proportionate widths on either end. :3
 
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Shablo5

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@Shablo5

Yeah that's a problem.

My imagination an creativity are pretty dull, right now at least.....

Though with a quick google search i found this image of a map you can use as reference:

http://rpgmaker.net/...Sample__059.jpg

kinda similar to the vertical bridge there. Though of course with pillars of proportionate widths on either end. :3
Good ol Hanzo.

I think I know what i'll give a shot, not sure if it'll fix my problem, but we'll see. thanks.
 

SolarGale

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Good ol Hanzo.

I think I know what i'll give a shot, not sure if it'll fix my problem, but we'll see. thanks.
Haha, you can say that again, I thought I'd seen Hanzo do it before, nevertheless I hope it helps, would be nice to see a more vx/Ace themed bridge in that style.
 
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Kaelan

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@RavenTDA Yeah, I know what you mean about the work. Feels like the more work you do, the more work is left to do :unsure: . Just gotta keep at it. I love the style you have going on there so far though. What font is that on the regular dialog text? It looks really nice - rounded off with no square edges but still clean and readable.

@Kaelan: Looks nice and simple, if maybe a bit TOO simple (but I gather it's not finished). Pretty elegant and simple.
It's not finished, but in what way do you think it's too simple? The stat assignment window is definitely pretty empty right now, but I'm not entirely sure on what I should use to fill in the space there. Is that what you meant, or do you have any suggestions on the rest of the menus?
 

Yato

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Don't mind my shoddy quick spriting and look at the tileset Maki worked on tonight instead. Still need to figure out the best style for said sprites shading-wise, though I'm a fan of the template I used here by Emmych. Face picture is also filler.
 

Indrah

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@Racheal: The sprites and tilesets really don't mach. The tiles are very simple, the sprites too complex. I'd say try to work out either differently so they match a bit better.

Other than that, it's ok, map-wise. Very simple, but that's not bad if you keep it consistent. The shape of the building may be a bit on the weird side, tho.

@Shablo5: I feel your pain. I made this (my own tile edits) to cope with the stupid beach levels, but it's not perfect. (You can fint the tiles in my resource topic if you want to use them or see them for reference). The bridge and land by themselves are fine, it's the water that looks bad.



@Kaelan: By simple I mean NOT COMPLEX. The entirety of the scene is composed by simple squares. All lines are straight and mostly unadorned. THere is no decoration on the windows anywhere. The fonts are very basic and simple (not fancy).

As I said, that's not particularly a bad thing, just a style. But yeah, it's simple (or I see it as such)
 

Yato

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@Indrah: Yeah, I'm not happy with the sprites just yet myself. (I called them shoddy in my original post after all.) They were mostly ones I just whipped up to test the template before the tileset was even started and ones used to fill the room appropriately, and I don't even pretend to be graphically inclined. The goal is to aim for something simple and relatively quick so that things can actually get done this time around.
 
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Indrah

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Have you tried something closer to the Rpg Maker Ds sprites? I'm not sure, but they were smaller and with less detail and simpler (I think, I could be remmebering it worng).
 

Yato

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Just took a look, and they look pretty close to the vx/ace sprites in style (if not identical; I've always been bad at recognizing that). Thanks for the suggestion though : ) I'm hoping the right palettes and shading will help them fit better vs. me just quickly stealing the palettes from the old xp sprites.
 
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RavenTDA

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Yay thanks for the comments. :3 I'm glad the style is liked because I worked so hard and forever on it. And for those that asked the font is called “Dumbeldor” there was another one that was close to it called “Magic Medieval” I was thinking about using as well, both of which I nabbed off of a free fonts site. There's so many different fonts that are neat out there. When you have the patience to look through them all, it's hard to choose.

And yay! Rachael! I'm glad to see Ethereal Dreams being worked on again. I really liked the demo you had before. I hope it works out for you this time around.
 

Kaelan

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I love their disclaimers on the font site.

8. You may definitely not eat, chew, sleep with, cook, slice, dice, barter, shop, snort, inject, lick or wear this font. Any mental, health or legal

problems that may arise from use are your problems.
@Kaelan: By simple I mean NOT COMPLEX. The entirety of the scene is composed by simple squares. All lines are straight and mostly unadorned. THere is no decoration on the windows anywhere. The fonts are very basic and simple (not fancy).As I said, that's not particularly a bad thing, just a style. But yeah, it's simple (or I see it as such)
Oh that. Yeah, that's mostly from my lack of art skills than anything else. I can't make anything fancy that looks good, so I just went with boxes and straight lines :p

For the font, I keep going back and forth on what to use. On one hand it would be nice to get a little fancier so it doesn't look too plain; on the other I really don't want to sacrifice readability since there will be a lot of text in this game. I'm going back and forth between these right now:







I might end up just using a fancier font for dialog/long descriptions and a cleaner, simple font for menus.
 
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Sagitar

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Hey all! I'm new to this forum but have been a member of the wider RPG Maker community for some time now. I thought I'd post some screenshots from my current project and see what everyone thought. The biggest graphical update (for those who have seen the game before) is the new style of faces! Credit goes to Erangot's awesome generator and some mad editing skills.



 

Shablo5

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@Sagitar

Harvest moon?
 

Todd

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@Sagitar

I'm glad to see your continuing World's Dawn. I like the graphics improvement but I find it weird how the energy bar sticks out.
 

SolarGale

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@Sagitar

Wow, really like the graphic style and the HUDs you are using, though i'm just wandering, is the EN gauge meant to exceed the circle it's contained in?
 

Sagitar

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@Shablo5

Yes, my project is very much inspired by Harvest Moon! Check the link in my sig if you're interested in more details.

@Todd

I'm way too far along to give it up now ^_^ I'll take a look at the EN bar and possibly size it down.

@SolarGale

Glad you like the style! Yes, the EN bar sticking out was intentional, but after yours and Todd's comments I'm thinking about making it smaller to fit inside the HUD.

Thanks for the comments and suggestions, everyone!
 

PixelLuchi

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@Sagitar: Cutesy, I like. Erangot's faceset generator only makes it even better. ^^

Wow, when was the last time I uploaded something to this thread? The usual 100% parallax free maps. ^^ And getting stuff done. I rewrote a bunch of scenes in the game, and its seriously starting to feel like I'm playing an actual RPG now. XD




How could you even think of such a thing... -_-







Those 4.5 hours flew like crazy. 0_o Siggy, you sexy, sexy man. <3







Oh, look at the weeny sprite! Isn't she cute?! lol XD




 
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