I noticed something! The red and green sleeping bags appear to be floating in mid air. You might wanna fix that.Second testing...
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Neato! Reminds me of crash bandicoot. This is pre-rendered 3D? What program did you use to make this? And I'm guessing that you're using Ace?Working on some outdoor stuff again. This field is for a sort of capture-the-flag game that serves as the tutorial. Lower fort is the start, upper fort is the goal. It'll be guarded, so there's a pretty simple trick to getting inside.
The full map (scaled down to 50%, since full size is 6.5 M
And some in-game:
The bridge and river.
The upper fort.
And the shade under the trees.
Color contrast, etc. are still a work in progress. Still trying to balance the level of realism with the cartoony nature of the sprites. Sky's the limit on what I can add to this, so if it were an RTP map, what do you think I'm missing?
To answer: it is a prerendered map, made with Blender, running in Ace using a custom map format inspired by the Infinity Engine.Neato! Reminds me of crash bandicoot. This is pre-rendered 3D? What program did you use to make this? And I'm guessing that you're using Ace?
Cool. I'm not sure what you're going for, so the only criticism I have is lack of foliage.To answer: it is a prerendered map, made with Blender, running in Ace using a custom map format inspired by the Infinity Engine.