Game & Map Screenshots

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Onkei69

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New map ahead: a hidden village (Big map ahead)

Structure explanation: the left side is where people would generally get while going through the forest. It is meant to be a lure for bandits, so that children and women can hide in the right side. The top left house stands for a little prison.

There may remain some mapping mistakes... I've already noted some in the next screen. If you see some other, I'd be happy to know !

 

vociferocity

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alright, so. here's another revised version of tanzanite town, any crits? I realised that there was a whole set of tiles for the kinds of roofs I was trying to build, and idk, I guess they look better like this? mapping houses is hard, you guys. I forgot to do it, but the blue roofed house is going to end up being a tile longer, to a) more accurately depict the interior & b)help it to look different, I guess?

 

Ksi

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Onkei and Vociferocity: Feel free to widen your roofs a bit, if even by one tile. Roofs should be at least one tile taller than the walls, if only to maintain the illusion of more width than height (how many houses do you know that have roofs as wide as the walls are high?) Especially if there's a second story, Onkei.

Also, Onkei, try using some longer grass to break up the solid green a bit. Otherwise it comes off looking too... solid. You could even do a recolour so that it's not the same green, if you want a different one, but it helps to give the illusion that the space is filled in a bit. Also, more plant life in the wilder parts of the map would be nice - since you see plants and flowers grow all over the place where humans usually aren't walking. Otherwise it's a pretty good map.

Vociferocity, very nice, but maybe try to make the fence-line straighter at the back. Fences are man-made structures and land is often cleared so that they can run in straight lines - it's less hassle for the workers and consumes less supplies. Maybe make it a bit higher so it aligns with the one at the back of the house with the garden instead of making it jut out. Also, the water-grass messes up your underwater cliff heights. Yes, it's a problem with the RTP and how the water tiles are managed. No, I don't think there's a fix at the moment, but it looks really odd to have one-tile height all the way around, then suddenly two or four tiles of cliffs. And maybe vary the cliff-face in the top left. It's far too straight to be natural. And lastly, maybe get rid of the struts under the bridge and use the middle part instead. The struts make it look like the bridge is lifted out and over the water, but on either side there's no elevation, so it looks off. Using the middle section will give it the 'lift' off the water without sacrificing height integrity.
 
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vociferocity

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oh gross, I hadn't even noticed the water grass cliff stuff. if I can't edit that autotile to make it have regular water edges, I might just get rid of it altogether, I guess it's not really adding that much to the map. fence and cliff advice is totally legit, I'll have a go at making that stuff look better. with the bridge, do you mean I should just use the horizontal line tile the whole way across, or use the middle strut tile on the edges? thanks heaps for this stuff, dude, you always notice stuff that I completely miss :)
 

Joy

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Got the interiors for the farmhouse done (I maaay do the bathroom as well, dunno yet), this is the version with the extra features of canning/cheesmaking and brewing purchased. Without them, there will just be the sink, stove and tables in the right side of the basement.

 

Necromus

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That looks really, really good, the style is awesome.
 

Ksi

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oh gross, I hadn't even noticed the water grass cliff stuff. if I can't edit that autotile to make it have regular water edges, I might just get rid of it altogether, I guess it's not really adding that much to the map. fence and cliff advice is totally legit, I'll have a go at making that stuff look better. with the bridge, do you mean I should just use the horizontal line tile the whole way across, or use the middle strut tile on the edges? thanks heaps for this stuff, dude, you always notice stuff that I completely miss :)
Just use the middle tile - with the straight edge and shadow. That way it looks a bit lifted without looking like it was lifted into the sky. So: instead of going: /----\ it goes ____
 

RyanA

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Got the interiors for the farmhouse done (I maaay do the bathroom as well, dunno yet), this is the version with the extra features of canning/cheesmaking and brewing purchased. Without them, there will just be the sink, stove and tables in the right side of the basement.
Looks wonderful :3 It's this done with parralex? I notice Celi's tiles :3
 
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vociferocity

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Just use the middle tile - with the straight edge and shadow. That way it looks a bit lifted without looking like it was lifted into the sky. So: instead of going: /----\ it goes ____
you're right, that looks a lot better! thanks :)
 

Des

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awww the kitty is watchin tv :)
 

Indinera

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Lovely stuff, Joy. You've got a thing for mapping!
 

Jaide

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The laundry room is really adorable. XD I mean, all of it is, but the laundry room really stood out for me. :3 And where did you get that dryer, or did you make it yourself? I've seen a similar dryer in some of Enterbrain's modern tiles, but it's not quite the same.
 
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Ksi

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@Joy: That is some sexy stuff right there. The only thing that bugs me (and this is totally just a nitpick) is that the bottom stairs come off to the side when the connecting ones are up/down. (Of course, I assume the basement is connected via the kitchen. I may be wrong about this, though.) But that's the only thing that bugs me. Great job!

And now, fixered. Note that the roofs are my style.

 

hyde9318

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You know, I am really liking the fact that alot of your houses have doors leading into them. Most RPGs only have doors on important buildings, but that is unrealistic. Thank you for keeping some realism.

And the roofs look much better now. Some would call them rather impressive. You did a very nice job. Mainly, I would just like to see more traffic in the street, but that is more of a completed product type deal anyways.
 

Joy

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The laundry room is really adorable. XD I mean, all of it is, but the laundry room really stood out for me. :3 And where did you get that dryer, or did you make it yourself? I've seen a similar dryer in some of Enterbrain's modern tiles, but it's not quite the same.
Thank you! The dryer comes from Celiana's tiles, while the washer is a quasi franken creation of mine (as is the chest freezer). But I'm pretty sure Celiana's modern inner tiles were made to compliment the enterbrain release, so that's probably where the similarity is coming from.

@Joy: That is some sexy stuff right there. The only thing that bugs me (and this is totally just a nitpick) is that the bottom stairs come off to the side when the connecting ones are up/down. (Of course, I assume the basement is connected via the kitchen. I may be wrong about this, though.) But that's the only thing that bugs me. Great job!
Thanks! The stairs are intended to be right angle stairs, so you go down five or six steps, then reach a flat landing and turn right to go down the rest
 

Indrah

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@Liberty: Those recolored darker trees are hngg <3 They mix so well with the rest. I find that water tile in the mountain a bit iffy (since I'm used to thinking it as "harbour sea water"), but other than that, the city ir lurvely <3<3
 

Jaide

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Thank you! The dryer comes from Celiana's tiles, while the washer is a quasi franken creation of mine (as is the chest freezer). But I'm pretty sure Celiana's modern inner tiles were made to compliment the enterbrain release, so that's probably where the similarity is coming from.
I actually meant the washer, not the dryer; dunno why I said dryer. XD The washer is super cute. :3
 

Psyker

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As much as I'm sure there is either some improvement or some wow that shouldn't have been done that way in this picture. I was looking for a way to make an extended fireplace and a slightly more elaborate bed using the rtp.
 

Quigon

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@Joy - Wow, your interiors look awesome. Would be good to see your outside maps too.

Just wondering how my HUD looks. It's meant to be the one from Dark Souls.

 
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Hollow

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@quigon: That looks lovely! I like the way you did the pathway. I've got to say, though, the one thing that bothers me is that there don't seem to be any shadows at the base of the tee-pees (or whatever your in-game universe calls them). It makes them look a bit strange. As for the HUD, I think you could do with brightening it just a tad, it's kind of hard to see against the dark tone of the map.
 
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