Onkei and Vociferocity: Feel free to widen your roofs a bit, if even by one tile. Roofs should be at least one tile taller than the walls, if only to maintain the illusion of more width than height (how many houses do you know that have roofs as wide as the walls are high?) Especially if there's a second story, Onkei.
Also, Onkei, try using some longer grass to break up the solid green a bit. Otherwise it comes off looking too... solid. You could even do a recolour so that it's not the same green, if you want a different one, but it helps to give the illusion that the space is filled in a bit. Also, more plant life in the wilder parts of the map would be nice - since you see plants and flowers grow all over the place where humans usually aren't walking. Otherwise it's a pretty good map.
Vociferocity, very nice, but maybe try to make the fence-line straighter at the back. Fences are man-made structures and land is often cleared so that they can run in straight lines - it's less hassle for the workers and consumes less supplies. Maybe make it a bit higher so it aligns with the one at the back of the house with the garden instead of making it jut out. Also, the water-grass messes up your underwater cliff heights. Yes, it's a problem with the RTP and how the water tiles are managed. No, I don't think there's a fix at the moment, but it looks really odd to have one-tile height all the way around, then suddenly two or four tiles of cliffs. And maybe vary the cliff-face in the top left. It's far too straight to be natural. And lastly, maybe get rid of the struts under the bridge and use the middle part instead. The struts make it look like the bridge is lifted out and over the water, but on either side there's no elevation, so it looks off. Using the middle section will give it the 'lift' off the water without sacrificing height integrity.