Game & Map Screenshots

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Des

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Sage

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Here's a little something from our game:







I did all the mapping. A friend created the custom tiles.

-Sage
 

Kaelan

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Love the portraits. The sprites are way too bright though. Especially the guys in the portraits, their sprites' skin color is a lot white/brighter than they should be. Should probably make the "Job Office" sign a little narrower too, the letters look a bit stretched and pixellated.

Too dark?
Could be, but that could also just be the contrast with the white forum background. It's still bright enough to see the difference between the dirt, grass & trees, so if that's meant to be a really dark or eerie area, you might want to leave it like that. If it's supposed to be a regular place at night, maybe make it a tad brighter.
 
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Sage

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Thanks for the feedback and comments!
 

Celianna

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@RavenTDA: Yup, I'd brighten it up by this much:

Unless you are making a horror game, where the darkness is played up to scare the player because of what lurks in the darkness, you do not need a map to be that dark.
 
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AK47

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@RavenTDA:

Yep think it's a bit too dark. With Celianna's example you can see the beauty of the map.

Testing something, which screen do you prefer?

A- High Exposure

B- Less Exposure

C- Black and White. Scene is a Ineractive Flashback.


Thanks.
 

Archduke

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@AK47: I honestly prefer B; not too much brightness without just plain going a bit too far (referring to C).
 

Ksi

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Definitely B. The darker parts help make the lighter pop out a lot more and it's easier to see what's going on.
 

Solistra

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AK47, I agree with both Liberty and Rekx -- but I would even tone down the exposure a little bit more, especially around the windows. As it is, it's still a little bit too bright in my opinion. Otherwise, that atmosphere is remarkably good.
 

AK47

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Thank you very much for your feedback guys! I'll go with B, and start cleaning up the map.

Thanks again.
 

RavenTDA

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Super thanks for the feedback guys. I'll be sure to lighten it up.

@Sage

Looks good! I like how the sprites match the portraits pretty well. Is that template HalfKaiser you're using? Or like a mod of it? I especially like the balloons.

@AK47

That's looking pretty sweet. I like less exposure and maybe like you can combo B+C. Like you don't have to make it pure black and white but rather kinda faded out.
 
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Abadon

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Hi, i want to post a teaser of my RPG maker VX ace project: Chora

Chora is an italian project



You can find the game blog Here

Chora Blog

Thanks :D
 

The JJ

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@Abadon: You're game actually looks amazing, Your mapping and systems and nicely made, I'll be waiting for a demo, too bad it's in Italian. But still great :)
 

Sage

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@RavenTDA: Thanks! Actually, they are actually all custom sprites based on our own templates.
 

RyanA

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I too like that trailer but thought the music didn't fit in the least, I'm sorry, I'm really sensitive when it comes to music 3:
 

Lunarea

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It's not that the music is bad ... It's just that it's the Doctor's theme (from Doctor Who), and the game doesn't seem to have anything to do with Doctor Who. :3
 
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