I added the bridges via the map grid, not paralaxing so you can't see it. I really don't know how to add more buildings and where they'd fit. Also it's not a town, it's a village. (Village is far smaller than town)@Mr.BigT: You've gotten a lot better at mapping, yes, but there are still a few errors in the cliff heights. And the town is looking pretty empty, too. Try putting in a few houses that can't be accessed (like the doors are at the back or sides) or other areas, to fill it
up a bit. Also, bridges to reach the other side of the map are missing.
What do you mean stagger?A: The cliffs are supposed to be the same height. If you're going to make one part smaller in height, do like you did with the steps in the top middle and stagger it a bit so it looks right.
Same question, again.B: I'm supposed to believe that it's as high as the next layer of the town? Nope, does not compute, not without a change in height of some kind via stagger.
Fixed, that does look better thanks.C: Needs one extra tile on the left one, and one less on the right one. Just a simple error.
I have no idea what this means either but I am pretty sure I can't do that any more.D: Looks wrong. You should move the edge up so it's actually on the top of the cliff, level to the waterfall top.
Bu... That's not human made. Nature doesn't really follow rules like that. Besides, if I cut the 4 block part to 2 block, it looks stupid. :huh:E: Again, a height discrepancy. Two tiles high while the part above it which is supposed to be the same height, is four.