Game & Map Screenshots

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I'm not an artist, and a lot of thought was put into both of them. I can see what you mean, the blue is supposed to be water and if there was a way to replicate rain I would use that instead. The water is an important aspect, so advice on how to ad it would be appreciated.

I know they don't look like much, but until such times as I can afford an artist or miracously develop the ability to do art well, I'm afraid I might be stuck with something that ends up like this... Sigh, and I had high hopes for these. Ah well, back to the drawing board.
 

Jomarcenter

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Well here mine

MAPPING TEST.png
Can anyone rate and critique my mapping, thanks in advance.
 

Elements

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@Paladin:

I don't actually think the blurry effect is a bad idea, as it will bring focus to your game's titles and logo, I think the main problem atm is the evident scaling in each of the pictures.

The white background also feels as part of the reason it doesn't have some sort of impact, that and a lack of a compatible color selection. You said you want to focus with water right? Give everything a dark blueish hue, with orange and yellow for your game's title. Honestly I don't really like the concept of mashing a thunder, two tornados and some water into a single picture though.

@Jomar:

Looks okay so far, it is going somewhere, but it doesn't feel like a finished map yet, feels more like the base to start building the map.

The water tile clashes a bit with Luna's modern set,get rid of the border it has with shift mapping, that might do the trick. The garage looks a bit plain too, and those windows look slightly jarring, as they kill the wall's edge.

Overall I think your map requires some shift mapping fixes, but structure wise it's alright.

 

Indrah

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Need some feedback on the first maps of our Halloween Contest entry.

Supposedly a Church+Graveyard and a dark (and obviously haunted later on) forest:

[Lighting not final. The forest is only darkened a bit for temporary reference]











Too bare? Do the colors mismatch? I am kinda lost here (and sick of looking at the same stuff for hours OTL).
 
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Ok, well here the two are in game as the title screen, for a better comparrison.





The water and the lightning are equally important to the game, as is the tornado in its own way. BTW the actual title is the one I'm always going to use for the game, just so you know, I'd rather not have anyone tell me it doesn't fit if it's all the same to you. (i mean the style and the layout... if i can find someone to make it less pixely round the outside i will do something about it.)

I'm still not sure on how to improve it... damn my brother for getting all the visual artistic genes!

@Indrah: I think it all looks really good. I hope I'll get to play it!
 
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RyanA

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I think I like the first one better out of those two, the first one just looks more defined whereas the other seems a bit...blurry perhaps? :3
 

Celianna

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@Indrah: loving the hedge on the stone, it looks pretty good like that. If it's a graveyard, I recommend switching out the wooden fence with a stone one (preferably like the metal you used for the gate), it'll look more cohesive.
 

Jomarcenter

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@elements: Thanks for the tips, I will take note about it.
 

RyanA

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@Indrah: loving the hedge on the stone, it looks pretty good like that. If it's a graveyard, I recommend switching out the wooden fence with a stone one (preferably like the metal you used for the gate), it'll look more cohesive.
Yeah, It kind of looks like the hedge is growing out of a stone wall plant pot, it's nice :3 Have to agree with Celi again about the fence, and would like to add my own suggestion if thou doth allow me thy privelage? :3

I think a blob of the 'dirt' auto tile would look great under each of the graves! :3 Those pale green plants that are sitting on some of the trees in the forest screenshots would look better not on the trees and those paintings on the wall in the church are...divine ;3
 
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A-Moonless-Night

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@Paladin: I like the composition of the second one better. The first one seems all over the place. What are you using to make the title? MSPaint? I can try fixing the anti-aliasing on the text if you'd like; PM me.

@Indrah: Those maps are great; not too cluttered, not too bare. I thought the hedge was growing out of bricks, which would be odd, but after RyanA mentioned about the pot plants, it makes more sense.
 

sinchross

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@Paladin ->> The first one is better ^^

http://db.tt/xji9zkK2

(I can't use the image tag, I don't know why that...)
 
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Atticus Harper

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@sinchross:

This looks very interesting. Love the art style, but the sprite does not fit perfectly with it.

The lighting on the house also seems to be different from the rest of the map. The textures seem a bit mashed and it’s hard to tell where one could walk or not. Is it all just parallaxed?

But in general quite the promising screen^^
 

Domin0e

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@Chaos-Avian

Your map looks okay, but there are some points I would like to address, which I didn't like.

For example, you are using one tile high doors, but two tile high windows, looks very odd imo. You should stick to either two tile high or one tile high windows and doors.

Also, no one would place a well in a body of water. ;)

Last, but not least: In comparison to the houses, the huts in the lower left look like they're way too small, and their windows are too low.



Just a quick little map to experiment a little with the waterfalls. Not too fond of how the cliff looks, though.
 

Mouser

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I like the little houses in Chaos' map.

Like where the "help" for the big houses would live, or other not-so-rich people.

I do agree with the one tile high doors looking a bit strange on the larger houses. Other than that, I think it looks great. Not sure how it will actually feel walking around in it though, with being behind and under stuff half the time.
 

Chaos Avian

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@Domin0e: The well isn't in the water, it's just very close :p And I get what you mean about the smaller doors on bigger houses. The hut-sized houses are sort of temporary homes. Though it's a small town/ village it's more of an academy/ university so the small houses aren't meant for permanent residency.
 

Solistra

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Chaos-Avian, there are a lot of problems with your light sources and how they cast shadows. The shadows generated by the map editor itself are the primary culprit, it seems, so you might want to go back with the shadow pen and erase those where the automatic shadows conflict with nearby light sources. I also see a lot of seams in your screenshot, such as areas where light suddenly stops for no good reason, and there's a very clear seam through the middle of the screenshot, but I'm not sure that's present in-game.

In any case, the lighting could really use some more attention to detail in my opinion.
 

Chaos Avian

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The seam through the middle is an issue with the map saver script I'm using, and I have made a few changes like the preset shadows as you mentioned as well. (My previous screenshot made the lighting effects horrendous... It showed several disjointed blocks of various lighting -_-)

In anycase, I'm still new to lighting effects and any criticism is welcome.
 

Gigglemoo

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Ello everyone. :o I've continued to tinker with Tankentai on VX and so far this is the result.

Thoughts?
I really like how you've set up your windows at the bottom and your choices of icons/windowskin. Professional looking. :D
 
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