- Joined
- May 14, 2012
- Messages
- 797
- Reaction score
- 537
- First Language
- Portuguese
- Primarily Uses
- RMMV
@Zephiur Close, they're from Neverwinter Nights 1. I have thought about converting the portraits from Baldur's Gate and Icewind Dale into the same format as well, I just haven't had the time to get around to it with all the work the combat system still needs
@Virgil I'm using a modified version of Victor's Visual Equip script to make all the player sprites change based on your armor (wouldn't be a D&D game without a good amount character customization after all), but most of the equipment sprites don't have any poses, just regular walk animations. I'm no good at that kind of stuff myself, so I'll probably end up looking for an artist who could add a handful of poses to the existing sprites once my game is further along
@Virgil I'm using a modified version of Victor's Visual Equip script to make all the player sprites change based on your armor (wouldn't be a D&D game without a good amount character customization after all), but most of the equipment sprites don't have any poses, just regular walk animations. I'm no good at that kind of stuff myself, so I'll probably end up looking for an artist who could add a handful of poses to the existing sprites once my game is further along



